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 Forum index » Modding Central » Command & Conquer 3 Editing Forum
A Macross HWR-00 MK-II skin for the Juggernaut?
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JointEarthDefenseInitiate
Vehicle Driver


Joined: 02 Apr 2007

PostPosted: Sun Apr 08, 2007 7:52 pm    Post subject:  A Macross HWR-00 MK-II skin for the Juggernaut?
Subject description: The two are quite similar in look and function, actually
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Born from the ashes of NOD and GDI on the colony world Coruscant, the Joint Earth Defense Initiative declared total war on the Scrin...

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ORCACommander
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Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Apr 08, 2007 8:11 pm    Post subject: Reply with quote

wow the barrels are similar and where did you get that pic of the jugger?
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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Sun Apr 08, 2007 9:12 pm    Post subject: Reply with quote

Jugger is in a TS FMV and has been around for ages..

But yes they do look similar, I wouldn't be surprised if Westwood used that as an influence concept #Tongue
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ORCACommander
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Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Apr 08, 2007 9:23 pm    Post subject: Reply with quote

nono I mean with that border and alternate coloring. I know that is of an fmv hell its the 2nd part to mechattack
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sun Apr 08, 2007 9:53 pm    Post subject: Reply with quote

Yes, Very simmular... Besides the fact the first one has, Arms... Laughing

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JointEarthDefenseInitiate
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Joined: 02 Apr 2007

PostPosted: Wed Apr 11, 2007 11:20 pm    Post subject: Reply with quote

ORCACommander wrote:
wow the barrels are similar and where did you get that pic of the jugger?

I'm not sure... I just googled it, actually.


On a side note... boy, it would be interesting to see UN Spacy vs NOD.
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75,000 BBY:
Born from the ashes of NOD and GDI on the colony world Coruscant, the Joint Earth Defense Initiative declared total war on the Scrin...

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JointEarthDefenseInitiate
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Joined: 02 Apr 2007

PostPosted: Sat Apr 14, 2007 7:57 pm    Post subject: Reply with quote

Elerium-155 wrote:
Jugger is in a TS FMV and has been around for ages..

But yes they do look similar, I wouldn't be surprised if Westwood used that as an influence concept #Tongue

The HWR-00 is from Macross... which came out in 1984 Smile
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darkrei9n
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Joined: 09 Apr 2007

PostPosted: Sun Apr 15, 2007 4:08 pm    Post subject: Reply with quote

Guys! With the .bin and its addon. We might be able to change the juggernaut so it actually looks like that. We would need a model of the object you want it to be.

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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 15, 2007 5:14 pm    Post subject: Reply with quote

Did you say model?

Thanks JointEarthDefenseInitiate, this design inspired me to do this.
BTW I don't think that a skin will do something for it, a model will be better #Tongue


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JointEarthDefenseInitiate
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Joined: 02 Apr 2007

PostPosted: Sun Apr 15, 2007 9:09 pm    Post subject: Reply with quote

Machine wrote:
Did you say model?

Thanks JointEarthDefenseInitiate, this design inspired me to do this.
BTW I don't think that a skin will do something for it, a model will be better #Tongue

Noooo way. That can be implemented in CNC3? I'm spazzing out here.

Check out these stats
http://www.robotechresearch.com/rpg/mecha/rdf/moster_g/monster_g.html

This sucker can even go hand to hand against its enemies, according to that page.
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Born from the ashes of NOD and GDI on the colony world Coruscant, the Joint Earth Defense Initiative declared total war on the Scrin...

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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Apr 15, 2007 11:01 pm    Post subject: Reply with quote

Not yet, we'll have to wait for the SDK. Then I'll have to check the models in the game, and get the average amount of polygons, since I'm afraid that my model has too many polygons for that engine; anyways it will need some optimization for CnC3, and it will also need CnC3 like textures to fit the game #Tongue

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JointEarthDefenseInitiate
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Joined: 02 Apr 2007

PostPosted: Sun Apr 15, 2007 11:09 pm    Post subject: Reply with quote

Machine wrote:
Not yet, we'll have to wait for the SDK. Then I'll have to check the models in the game, and get the average amount of polygons, since I'm afraid that my model has too many polygons for that engine; anyways it will need some optimization for CnC3, and it will also need CnC3 like textures to fit the game #Tongue

Kewl beans.

Maybe someone can change those Firehawks to challenge both enemy fighters and those Nod mechs... with this!




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darkrei9n
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Joined: 09 Apr 2007

PostPosted: Sun Apr 15, 2007 11:12 pm    Post subject: Reply with quote

Looks a bit short. And it also might want its own animations for out of WF. Otherwise it might crash game.

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