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 Forum index » Other Projects » Released » NCM Revolution
NCM Con-Yard Takes Shape
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sun Nov 27, 2005 9:50 am    Post subject:  NCM Con-Yard Takes Shape Reply with quote

Not much else to say, enjoy!

Triforce


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 27, 2005 10:01 am    Post subject: Reply with quote

coolio! Smile Nice work Triforce
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 27, 2005 1:02 pm    Post subject: Reply with quote

Sweet shape, Tri!
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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Nov 27, 2005 3:00 pm    Post subject: Reply with quote

like it, nice!
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sun Nov 27, 2005 4:56 pm    Post subject: Reply with quote

update


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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Nov 27, 2005 6:10 pm    Post subject: Reply with quote

nice
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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Nov 27, 2005 6:58 pm    Post subject: Reply with quote

nice but i think you should do some more adventurous piping by using the line tool (with settings on smooth) and a path deform modifier
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Dec 01, 2005 11:26 am    Post subject: Reply with quote

update 2


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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu Dec 01, 2005 12:20 pm    Post subject: Reply with quote

Looking dam good. Encore.
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 01, 2005 2:51 pm    Post subject: Reply with quote

very nice

except i think it should be less ridged and more rounded
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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Dec 01, 2005 5:04 pm    Post subject: Reply with quote

nice but i think the crane looks pretty crappy.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 01, 2005 6:08 pm    Post subject: Reply with quote

Nice! But I have to agree with Smiff
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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Thu Dec 01, 2005 6:56 pm    Post subject: Reply with quote

Very Happy Sweet, looking good but SMIFF is right
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Dec 01, 2005 10:04 pm    Post subject: Reply with quote

update 3

( I am working on imporving the areas suggested, this is just the result of me messing around. #Tongue )


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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Thu Dec 01, 2005 10:08 pm    Post subject: Reply with quote

The texture is alot cooler, its looking good
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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Dec 02, 2005 11:38 am    Post subject: Reply with quote

That is beautiful
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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Dec 02, 2005 6:40 pm    Post subject: Reply with quote

the texture is no different i think, its just a wonder what lights can do to a scene, it looks a lot better now.
one thing, this is quite a way in the future, i dont think they'd be using wooden boxes, but that wont be visible ingame, so you're safe.
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