Posted: Fri Apr 18, 2003 3:38 am Post subject:
XCC PROBLEM?!!?
arg..well i dont want to type this agin so i will just copy what i typed on XCC forums..
ok, This has happened ALOT to me lately, i have a new SHP made, in this recent case a building, and i have it in the right palette, and the PCX frames are named corectly (barracks 0000 - barracks 0005) when i try to convert(SHP (TS)) i get this... "Copy nodbarracks 0005 failed, error 1024: Bad filename. All files should have a name like "image ####.pcx" where #### is the zer" and it doesnt finish, but i have ALL OF THAT DONE CORRECTLY! then ill try to convert to just 'SHP' and i get "Copy nodbarracks 0005 failed, error 258" can anyone help QUICK_EDIT
Is 0005.pcx the last frame of the animation, if so check your XCC Utilities folder just in case it has made the SHP anyway cos sometimes it does. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Apr 18, 2003 12:51 pm Post subject:
XCC Forums wrote:
> > PCX -> SHP (TS):
> > 256: Bad size. All images should have the same size.
> > 257: Bad color depth. Only 8-bit images are supported.
> > 258: Bad filename. All files should have a name like "image ####.pcx" where #### is the zero based index.
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I also have a XCC problem.... i have a 64 x 48 .pcx, 256 colors i want to convert to the .shp using cameo.pal.... so i do this but it doesn't generate the file! it just does nothing at all... no error message or whatever... i searched my harddrive for .shp files.... nothing that matches..
I installes all xcc dll.... i have all the right palettes... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Apr 19, 2003 2:10 pm Post subject:
RA2 to TS buildings conversion
Step 1: XCC
- use the ra2 unitsno.pal in XCC, right click the file and extract it to some dir. Then, right click again (using the ra2 unitsno.pal) and convert it to .pcx.
Step 2: Paint Shop Pro
Open your .pcx file with PSP and convert it to 16 million colours. Then, you load the JASC version of TS unitsno.pal in your picture. Then, you save the .pcx file.
Final Step: The Return of XCC
Open XCC Mixer again and right click your edited .pcx file using the TS unitsno.pal and convert it to SHP(TS).
Note: There is a chance of you needing to resize the building. In this case, with XCC, right click the .shp file and select resize and resize it to 80%. But only do it if the original graphic looks too big in the game...
FAQ:
Q' : How do I convert it to 16 million colours in PSP?
A' : In the colours part of the menu, in one of the last options that I forgot the name. You will see a 16 million option... just set there...
Q' : How do I convert XCC palletes to JASC?[/b]
A' : Open your XCC Mixer and right click the pallete and click in "Convert to JASC" (something like that).
Q' : How do I load the JASC pallete in PSP?[/b]
A' : Also in the colours part of the menu, check for Load Pallete. Then, select your pallete to load there...
If you have any more doubts about it, post here. QUICK_EDIT
alright. Put it this way. Everytime i try to go to file or edit,view etc...the xcc mixer freezes.Heck i dont even know how to use it properly! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Apr 19, 2003 3:54 pm Post subject:
So, you also suffer with the new mapping buffering for files... You have to use an older version of XCC that doesnt supports Generals. So, it's XCC 1.20 or worse...
But consider yourself lucky, because you can download it here .
i don't use the new xcc, it crashes while scanning my hd for mix/big files... strange!... but the .pcx to .shp conversion for icons should be possible... everyone does it.... QUICK_EDIT
i don't use the new xcc, it crashes while scanning my hd for mix/big files... strange!... but the .pcx to .shp conversion for icons should be possible... everyone does it....
Hold down shift when you double click the icon, it will disable the HD scan. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Apr 22, 2003 1:15 pm Post subject:
They are all bugged with win98... I already asked for Olaf to make a version without that Mapping Buffering (or whatever it's called) or make an option that we could disable it in the registry. He said it was not possible... _________________
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Yes it still crashes here as holding down SHIFT doesn't stop scanning my HD... well then i'll use FinalBig to open the Generals .big files. And an older XCC Mixer is fine for TS/RA2 QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Apr 24, 2003 1:21 pm Post subject:
not you, Tapek... I'm asking for people who are having problems with XCC Mixer 1.21 or newer.
First off all, Tapek... spam at crap forum.
Second...it looks like that XCC tends to crash more in win98se systems. However, it also crashes in other systems for different reasons. If you have a huge file (+500 mb) in the starting dir and win XP, it might crash your system as well. And several other bugs related to that... will Olaf ever fix it? QUICK_EDIT
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