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Tiberian Sun: Grace asset #1 Cyborg Reaper
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Apr 01, 2006 7:22 pm    Post subject:  Tiberian Sun: Grace asset #1 Cyborg Reaper Reply with quote  Mark this post and the followings unread

Though not quite as impressive as Kyler's crate (#Tongue) I've decided to convert a couple of things to TS for general use. (Not tested in game due to general lazyness - art code should be right though)

[REAPER]
Cameo=REAPICON
Facings=8
WalkFrames=20
StandingFrames=1
FiringFrames=0
DeathFrames=10
DeathFrameRate=3
StartWalkFrame=8
StartStandFrame=0
StartDeathFrame=168
MaxDeathCounter=4
PrimaryFireFLH=XX,XX,XX
SecondaryFireFLH=-XX,XX,XX



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Apr 01, 2006 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
Though not quite as impressive as Kyler's crate (#Tongue)


Lol.

Nice.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Apr 03, 2006 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It Really Good.

I think it can use in RA2/YR too.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 03, 2006 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is nice, but don't you think it's leg (that is facing us) is a bit...thin?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Apr 03, 2006 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

no.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Apr 03, 2006 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i like! but! there is no firing frames... Confused why would you release some thing that isn't done?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Apr 03, 2006 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

because the original had no firing frames? #Tongue

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Apr 03, 2006 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't realize that before... Confused

good point, but it probably wouldn't be a bad idea to go ahead and make some fancy firing frames... just a suggestion. Wink

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Apr 05, 2006 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Child! What have i told you about walking heavy mechy things? They need to bumb! Now run off and bump it!

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Apr 05, 2006 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not a heavy mech. It's half a man in a cybernetic walker.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Apr 06, 2006 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like Dutchygamers avatar...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Apr 06, 2006 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Apr 06, 2006 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it as it is, looks more progrevssive and metallic, i just love it.

btw your msn playlist in your sig, you listen to ohgr? cool...i love the works of ogre nivek.
i have seen him live, realy good show, full of energy.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Apr 06, 2006 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon0728 wrote:
Child! What have i told you about walking heavy mechy things? They need to bumb! Now run off and bump it!


yes but it needs to move its body aswell! not just it's legs! now stop comming with bad explanations and do as i say

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Apr 06, 2006 5:44 pm    Post subject:   Reply with quote  Mark this post and the followings unread


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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Apr 06, 2006 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
i like it as it is, looks more progrevssive and metallic, i just love it.

btw your msn playlist in your sig, you listen to ohgr? cool...i love the works of ogre nivek.
i have seen him live, realy good show, full of energy.


I've never had a chance to see him live unfortunately - I agree his work is great though.

denmon0728 wrote:
denmon0728 wrote:
Child! What have i told you about walking heavy mechy things? They need to bumb! Now run off and bump it!


yes but it needs to move its body aswell! not just it's legs! now stop comming with bad explanations and do as i say



It does - just not much.

Last edited by Suiseiseki on Fri Apr 07, 2006 3:01 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Apr 07, 2006 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
no.


yes. Looks at it! it's foot is one pixel wide! don't you think it's a bit...weird?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Apr 07, 2006 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

no.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Apr 07, 2006 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think its great, only a little too pixelated.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Apr 07, 2006 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Short of rendering it this big (Which still results in some pixelating qualitys due to rendering with catmull) there's not much I can do to stop it looking so.



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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Apr 07, 2006 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe you should talk to holy_master. He has a perfect SHP-output with his SHP's for his mod reign of steel. Smile

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Apr 07, 2006 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It'd be fine should it be a larger mech - it's fine anyhow. It's either going to look like this or a lot less detailed and blurred with a different AA filter.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Apr 17, 2006 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow that looks pretty good

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Apr 17, 2006 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, that looks soo seckzay!

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Mon Apr 17, 2006 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, looks pretty good

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