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Audio Department Opening
Moderators: Yurisarmy
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Apr 24, 2006 7:07 pm    Post subject:  Audio Department Opening Reply with quote  Mark this post and the followings unread

Weapon SFX Gatherer/Designer
Eva-251
Yurisarmy
<OPEN>
<OPEN>

Vehicle Movement SFX Gatherer/Designer
Eva-251
<OPEN>
<OPEN>

Aircraft Movement SFX Gatherer/Designer
Eva-251
Yurisarmy
<OPEN>

Ambience SFX Gatherer/Designer
Eva-251
Yurisarmy
Carnotaurus
<OPEN>

Other SFX
Eva-251
Yurisarmy
<OPEN>

Music Gatherer/Designer
Eva-251
<OPEN>
(Carno gets many thanks for anthem)

Voice-Over Design/Gathering
Due to the number of nations being commanded and the desire not to offend anybody or seem stereotypical, voiceovers may not be included in this mod.

<OPEN>
(to infinity)

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Wed Apr 26, 2006 2:33 am; edited 1 time in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 24, 2006 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pop me in audio. If I aquire a mic, i'll do voices for you.

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PPM's Reichstrollfuherer, 236th Trollenparties brigade.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Apr 25, 2006 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Where? Smile

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Apr 25, 2006 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

music, ambience,hmm..what's 'other'?

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PPM's Reichstrollfuherer, 236th Trollenparties brigade.

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Tue Apr 25, 2006 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe GUI sfx, like when you click on buttons, gain veterancy, stuff like that.

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Now on ModDB!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Apr 25, 2006 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Little sound test of mine... Tell me if you like for voiceovers. I did this one myself using audacity and my voice.



Sound Test- British Navy.mp3
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Right Click To Download This File



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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Apr 26, 2006 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm....It sounds ok from what my speakers play, but I am not all to sure about ships even when it comes to voice overs.

Voiceovers will probably the last thing to come.
Do you agree that getting the sound effect for a m16 is more important than getting the sound of the individual soldiers voice when he responds?

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 26, 2006 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea. you could use RA1 voices for placeholders.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Apr 26, 2006 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that is the closest to Cold War you can get. RA2s VO' s don't a realistic war.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 26, 2006 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Except the Shock Trooper and Tanya...quite silly, imho.

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Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Sun Apr 30, 2006 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

well if you want i can do some russian soldiers voices and also take voices for german japanesse russian uk american voices plus weapons plus lots of sounds from a game called cold war conflicts and sudden strike 1.2 and resource war. taking the spunds from the game, they come with some bk sound when they are from the crew of a truck or a tank but souldiers sound clear. bu i repeat i can and would like to do the russian forces sound i have mics and good knowledge of sound things where pc is involved, if you want i can post somethings

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Apr 30, 2006 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like I said in the Coding Department section, Voice overs will most likely be absolute last bit of SFX we do. It is not as important as designing vehicle and weapon sfx.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Tue May 02, 2006 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

ok then for what you need i can help when taking sounds from battlefield games, maiby i can take real tank sounds but only for sherman because is the only we have here for open public use. also i can take sounds from many places they include motor sounds, tread sounds cannon explotions and armor reflecting the he warheads. well ill do something, i put some sounds in a zip and upload it where you can download it and see if it helps, if it does then tell me if am in ok? i think its better rather than talking or writting here.. jeje

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