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 Forum index » Other Projects » Inactive Projects » Cold War
First Test
Moderators: Yurisarmy
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Wed Apr 26, 2006 8:59 pm    Post subject:   First Test
Subject description: Yes!
Reply with quote

Okies, the first test has been.

In it, I tested out a T-34 to Sherman battle.

5 Shermans on 3 T-34s, 1 T-34 being elite, 1 vet.

The battle ended with all 5 Shermans being lost, but every T-34 was destroyed as well.
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Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Apr 26, 2006 10:49 pm    Post subject: Reply with quote

Tie?
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Wed Apr 26, 2006 11:30 pm    Post subject: Reply with quote

Yep.
The battle was set up with waypoints.

I set it up that 3 T-34s, 1 elite, 1 vet, 1 normal, were placed some distance the 5 Shermans.


Ordering the Shermans to target the elite T-34, then Vet then normal, the battle played out like this:

T-34s got in range, firing their 85mm cannons. Lead Sherman is hit, and is down to a little less than half strength and then they hit it once more. My Shermans get in range, and hit the T-34 about 7 times. The elite one is gone. However, one of the missed, and the shell hit inbetween two of the Shermans, destroying both of them.

My 2 remaining Shermans took out the veteran, who had already suffered quite a beating, but in the process killed one of the Shermans.

The remaining T-34(the normal one) was then engaged at half strength by the last Sherman. The Sherman got off the first shot, and then the T-34 fired. Both were destroyed..

So the ratio is 3 T-34s for 5 Shermans. However, after that battle, I think the Sherman could use a bit of a fire power improvement on the T-34's armor, and the T-34 should do slightly less than 50% damage(as to allow for 2 shots then 1 more to kill)
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Thu Apr 27, 2006 3:00 am    Post subject: Reply with quote

Yaaaaay! Now we can move on to aircraft testing! :p
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 27, 2006 3:15 am    Post subject: Reply with quote

Ones a german tank pilot wrote:
Soviet need 5 tanks to destroy one of ours... yet they always have six!
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Thu Apr 27, 2006 2:46 pm    Post subject: Reply with quote

Hmm...Interesting quote lol.

Well, I checked up with military history teacher, and asked him if that is a accurate ratio in a battle between 5 Shermans(76mm) and 3 T-34s(85mm), and he says it is accurate.

He also says 2 or 3 shots to take out a Sherman would be pretty accurate for a simulation as well, and agrees about the T-34 taking 5 to 7 shots to kill with the Sherman Tank...

Heh heh heh... When the M-46/47/48 is coded, there will be something different. I will lead my Shermans into the enemy T-34s, lure them into a heavily wooded area, where I conceal 2 M-48 Pattons. Say ouch 3 times really fast.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Thu Apr 27, 2006 7:02 pm    Post subject: Reply with quote

Ouchouchouch. #Tongue
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 27, 2006 9:14 pm    Post subject: Reply with quote

^That was fast
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Fri Apr 28, 2006 2:42 pm    Post subject: Reply with quote

Well, then what would be better than leading 2 M-48 Pattons into the sights of a single Centurion or even better, T-10?
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Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Sun Apr 30, 2006 6:37 am    Post subject: Reply with quote

remember something no sherman was able to beat a tiger tank, however t34-85 where able to penetrate the armor of it. i think you should see that only 80 up mm gun where able to permanently stop a t34. just to make it better. thats why a patton was used because of its 90mm and new hull design shermans where cheap fast made and because they were "the tank of the side wich win the war" they were used in mayor designs but however had to suffer lots of looses just to see the true of the designs. also remember that a su 76 spg just being only a self propelled gun means its more bomb than bullet with explotion.
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Sun Apr 30, 2006 12:50 pm    Post subject: Reply with quote

Well, did you read the stats? My military history teacher(who knows this type of stuff) and my stats match up pretty well.

I lowered the T-34s effectiveness to 3 shots for a Sherman
I increased the Shermans effectiveness to a average 6 shots.

The ratio seems right (3 T-34s to 5 Shermans) and the second test makes sense as (17 Shermans to 11 T-34s)
Remember, accuracy is not 100%
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Tue May 02, 2006 5:51 am    Post subject: Reply with quote

sorry yes i always forgot that in games you always hit the target! im sorry. i just recently been testing some ideas for general tank hit issues. like when the tank receives a bullet and it doesnt blow up but has it treads destroyed and cant move. something like that im looking for some thing like that but still no results. i only found that you can slow the speed even to a minimum and the unit may not move or move too slow.
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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Wed May 03, 2006 3:55 am    Post subject: Reply with quote

I doubt something like that can be created in YR. You can however make each hit spawn small bits of debris.
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Wed May 03, 2006 2:43 pm    Post subject: Reply with quote

But, the thing is that debris spawn would look freaky.

And Tovarich, Shermans destroyed Tiger Tanks and Panthers, we just needed about 5 or 6 Shermans to do so.

The Sherman Firefly, now that could do some hurting.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Wed May 03, 2006 3:47 pm    Post subject: Reply with quote

ok ok! jojojo but what about that freaky debris looks nice to add some tread parts. ill be mixing code and see what happens im still wanmting the tanks to stop to no speed
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