Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Mar 19, 2024 2:07 am
All times are UTC + 0
what you have seen above but in VXL
Moderators: Yurisarmy
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Sat May 27, 2006 9:53 pm    Post subject:  what you have seen above but in VXL Reply with quote  Mark this post and the followings unread


well today i woke up really good. better than last friday! Smile
so with so much energy i did some voxels and improveed some models.. i know they are still in bad quality i still have to change the models materials colours so there are no weird red or white spots on the vxls.


the firsts ones may look alike because they are the same base the IS2 and the T34 but well later more changes like decals will be added beyond textures for corea egypt and siria campaings

_________________

Back to top
View user's profile Send private message Skype Account
Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sun May 28, 2006 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The last two I don't think would look very good ingame. Change their scheme to use the GDI colors for a desert scheme(that was what you were going for, right?). Eva has pointed this out to me on one of mine and it looked better in OSVV already.

Overall, good job on modeling, and the schemes on the first three are good.

_________________

Now on ModDB!

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account Yahoo Messenger Account AIM Address
Tovarich.Slavick
Cyborg Soldier


Joined: 23 Apr 2006
Location: With Xerxes and Daedalus

PostPosted: Sun May 28, 2006 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes but i still having doubts about how to make the models not look so bad in pellete things. is up to my textures or the vxl section?

_________________

Back to top
View user's profile Send private message Skype Account
Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sun May 28, 2006 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use the palette in VXLSE to change it to GDI desert colors. I think that would be easier than making a new texture for it, that way it colors the voxel better without pink spots.

_________________

Now on ModDB!

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID Skype Account Yahoo Messenger Account AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1741s ][ Queries: 11 (0.0078s) ][ Debug on ]