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 Forum index » Featured Tools » Voxel Section Editor III » Suggestions
Keyboard shortcuts & a few other things
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 04, 2006 2:18 pm    Post subject:  Keyboard shortcuts & a few other things Reply with quote

I’m running v1.2c & don’t know if that’s the latest version or if these problems have been fixed. If they have then feel free to flame me & point me in the direction of the latest d/l Wink

First off is the lack of any keyboard shortcuts, it really pisses me off that I have to use the mouse to select each tool & move the viewer though each axis. Will’s editor & VXLSE 1 & 2 all had keyboard shortcuts, with out them it feels like I’m working at a snails pace.

I cant believe that no one has noticed that the XYZ are in the wrong order, in both the slide bars in the menu & the header. Well I know that they are not universally set letters & you could use anything you want but again every other editor has had them in the same order so it’s really confusing that they are different in VXLSEIII.

Normally X would be front-back, Y left-right & Z top-bottom. In VXLSEIII tho they are set as: X left-right, Y top-bottom & Z front-back.

I think this has been mentioned before but the remove redundant voxels tool removes more voxels then is healthy & it can lead to visible gaps showing ingame, the one in VXLSEII worked perfectly tho.
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jun 04, 2006 3:34 pm    Post subject: Reply with quote

Umm the XYZ thing that you said is.... well.... WRONG. X is left and right, Y is up and
down. and Z is depth........... Like a graph......

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 04, 2006 3:59 pm    Post subject: Reply with quote

Well that maybe true but the four other vxl editors that are available in the community all use X front-back, Y left-right & Z top-bottom. So for the sake of cross compatibility it would be better to use that as well.
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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Jun 04, 2006 6:17 pm    Post subject: Reply with quote

not really, for the sake of being correct and not misguiding people its best if its kept the way it is
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 04, 2006 7:07 pm    Post subject: Reply with quote

I guess I’m just annoyed that I’ve been using the same configuration for 6 years then I start using VXLSEIII & it confuses the hell out of me.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 04, 2006 9:54 pm    Post subject: Re: Keyboard shortcuts & a few other things Reply with quote

Mig Eater wrote:
I’m running v1.2c & don’t know if that’s the latest version or if these problems have been fixed. If they have then feel free to flame me & point me in the direction of the latest d/l Wink

First off is the lack of any keyboard shortcuts, it really pisses me off that I have to use the mouse to select each tool & move the viewer though each axis. Will’s editor & VXLSE 1 & 2 all had keyboard shortcuts, with out them it feels like I’m working at a snails pace.


- I'll check the ones used by VXLSE II and apply them in the next version.

Quote:
I cant believe that no one has noticed that the XYZ are in the wrong order, in both the slide bars in the menu & the header. Well I know that they are not universally set letters & you could use anything you want but again every other editor has had them in the same order so it’s really confusing that they are different in VXLSEIII.

Normally X would be front-back, Y left-right & Z top-bottom. In VXLSEIII tho they are set as: X left-right, Y top-bottom & Z front-back.


- Stucuk change it propositally, because this new way is compatible with OpenGL coordinates and also more correct if you look at the point of view of the image of your eyes.

Quote:
I think this has been mentioned before but the remove redundant voxels tool removes more voxels then is healthy & it can lead to visible gaps showing ingame, the one in VXLSEII worked perfectly tho.


- I'm aware that this tool needs fix. Future versions will have it reworked.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 04, 2006 9:59 pm    Post subject: Reply with quote

k, me happy Smile
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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Wed Jun 07, 2006 5:01 pm    Post subject: Reply with quote

btw, for the shortcuts, I have an idea, it's not a big difference, but it makes you work a little faster :

it would be nice if you could select what you want to do with each mouse button, for example :

set the left button at drawing and the right button at deleting, (the right one changeable or both) , cuz sometimes it's annoying if you miss draw something you have to change tools and then back ,andso, cuz if you do more stuff before you notice, you can't use the undo function, or you would be deleting new stuff too

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Jun 09, 2006 12:40 am    Post subject: Re: Keyboard shortcuts & a few other things Reply with quote

Banshee wrote:

- Stucuk change it propositally, because this new way is compatible with OpenGL coordinates and also more correct if you look at the point of view of the image of your eyes.


I Fixed it.

In 2D you have X as Width and Y as Height. 3D adds 1 more dimention, Z. You don't go changing all the letters just cos u added one more dimention. The problem with people is that they think that 2d is like a bit of paper on a desk, then u have Z as the height, its logical right? No. The naming of the other axis's in 2d tells you that Y is height and X is width.

In anything that matters (i.e Maths) Z is Depth.
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