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Newest G.P.A. Barracks
Moderators: Lok, Loki-the-hero
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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jun 17, 2006 6:26 pm    Post subject:  Newest G.P.A. Barracks Reply with quote  Mark this post and the followings unread

dunno if the textures are alright but ill let you comment on it. Tell me on improvment Very Happy



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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jun 17, 2006 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it's got too much remap to me. Other than that it's very nice indeed.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jun 17, 2006 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

k thx for the comment i thought the same thing ill just remove it from the main building

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jun 17, 2006 7:21 pm    Post subject: Slightly improved Reply with quote  Mark this post and the followings unread

Improved Textures and deleted unessassary remaps Very Happy



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jun 17, 2006 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

better

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 17, 2006 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooooo! it was better WITH the remap. REMAP 2 THA BONE!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jun 17, 2006 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The remaped one hurted my eyes!

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sun Jun 18, 2006 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

lol i liek second one more

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 18, 2006 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

kickass

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 18, 2006 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
Nooooo! it was better WITH the remap. REMAP 2 THA BONE!


Agreed.

gufu wrote:
The remaped one hurted my eyes!


STFU.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 18, 2006 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

that's good looking Cool

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 18, 2006 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

REMAP 2 THA BONE



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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Jun 18, 2006 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ver ygood. (Not the Chielscapes version. #Tongue)

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 18, 2006 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

duh, it was done with floodfill. just try to get the point.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 18, 2006 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

THe colors! My eyes!
It hurts!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 18, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

STFU (wow, I feel so...so...frrreeee! Laughing)

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 18, 2006 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape nice idea is nice recolor place too.

I hope Lok take your idea =).

PS: Yuri 06 u dont so free Gufu still own you =).

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sun Jun 18, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx for the comments every one, i tihnk ill keep it the way it is tho, too much remaps isnt a good idea Confused

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 18, 2006 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

neither is too little, which you obviously have now

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jun 18, 2006 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ander, Gufu..


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jun 19, 2006 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, they... and also you and Yuri 06... are spamming too much for no purpose at all and I am getting annoyed with the ammount of spam comming from you four.

Anyway, nice job with the barracks. I think that the building could receive the remaps that it received in the first screenie, but you have to put proper textures on the remappable area.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 19, 2006 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The 'sphere'-like thing in the middle of the 2 other structure looks a little bit 'weird'. The funnels look like horn Laughing It's my imagination that makes me look at thing this way. Very nice barracks!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 19, 2006 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
yea, they... and also you and Yuri 06... are spamming too much for no purpose at all and I am getting annoyed with the ammount of spam comming from you four.


oops Embarassed again, I've fallen to the inviting dark depths of spam...

ontopic: maybe you could add remap to the "tunnels" between the dome and the two barracks? or then use the old one, I think both would be cool Cool

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Jun 19, 2006 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Question:
Why do you all want bland bright red instead of real textures?

Remap is purely to show you what side owns a structure, I'd say the second version does that perfectly.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Jun 19, 2006 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed - having the textures instead of the plain remap looks much better.

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DuplExxx
Vehicle Drone


Joined: 09 Apr 2006
Location: Somewhere in the south of norway

PostPosted: Sun Jun 25, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "non" remap is the best, I think Wink

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Why shoud I become the leader of one nation, when I can control the entire world?
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 26, 2006 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
Question:
Why do you all want bland bright red instead of real textures?

Remap is purely to show you what side owns a structure, I'd say the second version does that perfectly.


but remap is cool

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