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Anime Cameo Pack [RA2]
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 24, 2006 5:37 pm    Post subject:  Anime Cameo Pack [RA2] Reply with quote  Mark this post and the followings unread

Making cameo's is much easier than i had previously anticipated.
Maar in het verleden behaalde resultaten bieden geen garantie voor de toekomst

would be nice if someone made a SHP of her though. but thats probably too much to ask.

In the seond tab of the cameo generator there are multiple options for the "button-effect". i used the default here, but just for the record: which one is best?



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Anderwin
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Joined: 16 May 2005

PostPosted: Sat Jun 24, 2006 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O nice

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 25, 2006 7:13 am    Post subject: More Reply with quote  Mark this post and the followings unread

i decided to cameo-ize all the Shuffle! chars. (except for Rin, cuz he's an asshole)

any tips on how to get the colors better?



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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Sun Jun 25, 2006 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

make the text bar a bit darker, as it is difficult to read.
Smile

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Uufje
Medic


Joined: 09 Mar 2006
Location: In the rules.ini file.

PostPosted: Sun Jun 25, 2006 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think NOBODY except blind people will download this cameo's...

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sun Jun 25, 2006 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not about the girls but the cameos made perfectly.
But it's also my question who's gonna download it for use.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 26, 2006 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

dunno, just put up the download as for as far as i remember its required for "finished SHPs"

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 26, 2006 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

well, some of em can actually be used ingame. Nerine, Kareha and Ama for example are Demons, Lisianthus and Primula are gods. Mayumi is half-demon. Asa is fully human, but since Ama is her mother, she's still really strong. Nerine actually destroyed their gym when she tried (not) to kill two guys for bullying rin.
Both Primula and Ama are artificially created creatures as an experiment, as neither the demons, gods or humans can have the tremendous amounts of magic stored in their bodies that Primula and Ama (and with her Asa too) have.
Kaede is the only 'normal' human. (she's really scary)

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Jun 26, 2006 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
well, some of em can actually be used ingame. Nerine, Kareha and Ama for example are Demons, Lisianthus and Primula are gods. Mayumi is half-demon. Asa is fully human, but since Ama is her mother, she's still really strong
Both Primula and Ama are artificially created creatures as an experiment, as neither the demons, gods or humans can have the tremendous amounts of magic stored in their bodies that Primula and Ama (and with her Asa too) have.
Kaede is the only 'normal' human. (she's really scary)


A fountain of useless information.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 26, 2006 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 26, 2006 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe if you did some mecha stuff, ppl would use that Idea

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 26, 2006 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Mig Eater. Converted to Mechas. The boxes look nice.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 26, 2006 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

if only i could...

EDIT: would it work if i converted the video files from the anime to animated GIF and then import in SHP editor? i do need some program to do the video->GIF and my trial for camtasia studio already ran out.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Jun 26, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are pretty simple yet good but i cant see any larger use of them.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jun 27, 2006 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

well, i kinda hate cameo's made from voxels. they always look like crap. so instead, i'll use those. (yes for tanks too)

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Jun 27, 2006 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay then, Anime related, unless you're going to make an anime mod, it isn't really useful.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Tue Jun 27, 2006 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
1. would it work if i converted the anime into animated GIFs and enter those in SHP builder after editing in photoshop?
2. If this works, any suggestions on software used for the conversion video->gif?

#Good Gift

There're a bunch of problems with your idea: The show does NOT have all 8 facing directions plus 8 walking directions plus 8 firing directions + deaths and idles, at the right angle, and no shadows. The only way to get the characters into the game properly, would be to model them in 3D and create all of their animations using the model. Any other way, will look like garbage.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 28, 2006 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

but you're doing takt (and even if not you probably wont do it anyway) and i cant model, plus i dont have the patience, + humanoids are very hard to make and i dont know how and where to start. and i wouldnt have this impatience was it to actually work out... (im in such a big downwards spiral...)

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