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(old) SSIA Guard Post
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 27, 2005 5:01 pm    Post subject:  (old) SSIA Guard Post Reply with quote  Mark this post and the followings unread

SS Guard Post:
==Tentative Stats==
Strength: 400
Armor: Steel
Cost: 600
Prerequisite: SS Barracks, SS Power Plant, SS Command Center
Sight: 15
Techlevel: 3
Weapon: Rapid Fire Laser MG

==Special Info==
Can carry 2 infantry to boost its firepower.

==Upgrades==
Minigun: Changes weapon from light laser to rapid-fire anti-infantry/aircraft weapon
Rocket: Changes weapon from light laser to medium-damage ATM that fires on all targets
Cloak: Doubles power use, but makes building invisible until it fires.



LaserGun.png
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LaserGun.png



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Jul 01, 2008 11:56 am; edited 3 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 27, 2005 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

umm...that cloaking sounds a bit stupid, but otherwise it sounds kinda cool and it's good looking too

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 27, 2005 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fixed the bad wording on the Cloak upgrde.
Tank you for the compliments tho... I am sorry that this is a little too late for the beta release

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Dec 27, 2005 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Armed buildings can't work properly with soldiers inside/garriosonable.

Tried it with a pillbox..

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Wed Dec 28, 2005 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I tried that too, no good. Sad
And I don't think it can have a cloak upgrade but not sure about that one...
It would be better methinks if the turret matched the scheme of the body or vice versa. Same with the cameo. Other than that the design is well done.  Cool

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Dec 28, 2005 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, oh well.
Still gots its rapid fire laser mg... and upgrades...

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Feb 04, 2006 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I got a problem. Can someone help me correctly align this baby to its base?
Tanx.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sat Feb 04, 2006 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Adust the following tags in its rules:
TurretAnimX=
TurretAnimY=
TurretAnimZAdjust=
Trial and error I guess is the best/only way...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Feb 06, 2006 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

No I mean I need help aligning it. I have tried countless combinations to align it to no avail.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jul 17, 2006 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

cloak logic doesn't work wiv upgrades too

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Jul 17, 2006 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

...Dang.
Back to the drawing board I guess.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jul 17, 2006 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

basically upgrades can only be

superweapons

add/change weapons, must use primary and secondary and probably same too

provide/drain power

all other stuff like prerequisites, build limits is invalid.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jul 18, 2006 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Can Armor types be changed? I know strength can't be modified, as the Fortified Pillbox upgrade suggests.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Wed Jul 19, 2006 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so. You could give the upgrade a different Armor= stat from the basic structure but I doubt it would work that way.

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