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 Forum index » Other Projects » Released » Star Strike » Factions » SSIA
(old) SSIA Guard Post
Moderators: EVA-251
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Tue Dec 27, 2005 5:01 pm    Post subject:  (old) SSIA Guard Post Reply with quote

SS Guard Post:
==Tentative Stats==
Strength: 400
Armor: Steel
Cost: 600
Prerequisite: SS Barracks, SS Power Plant, SS Command Center
Sight: 15
Techlevel: 3
Weapon: Rapid Fire Laser MG

==Special Info==
Can carry 2 infantry to boost its firepower.

==Upgrades==
Minigun: Changes weapon from light laser to rapid-fire anti-infantry/aircraft weapon
Rocket: Changes weapon from light laser to medium-damage ATM that fires on all targets
Cloak: Doubles power use, but makes building invisible until it fires.


LaserGun.png
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LaserGun.png



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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Jul 01, 2008 11:56 am; edited 3 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 27, 2005 5:16 pm    Post subject: Reply with quote

umm...that cloaking sounds a bit stupid, but otherwise it sounds kinda cool and it's good looking too
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Tue Dec 27, 2005 6:18 pm    Post subject: Reply with quote

I fixed the bad wording on the Cloak upgrde.
Tank you for the compliments tho... I am sorry that this is a little too late for the beta release
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Dec 27, 2005 10:59 pm    Post subject: Reply with quote

Armed buildings can't work properly with soldiers inside/garriosonable.

Tried it with a pillbox..
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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Wed Dec 28, 2005 3:44 am    Post subject: Reply with quote

Yeah, I tried that too, no good. Sad
And I don't think it can have a cloak upgrade but not sure about that one...
It would be better methinks if the turret matched the scheme of the body or vice versa. Same with the cameo. Other than that the design is well done.  Cool
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Wed Dec 28, 2005 4:09 am    Post subject: Reply with quote

Ah, oh well.
Still gots its rapid fire laser mg... and upgrades...
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Sat Feb 04, 2006 5:56 pm    Post subject: Reply with quote

Ok, I got a problem. Can someone help me correctly align this baby to its base?
Tanx.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Sat Feb 04, 2006 9:32 pm    Post subject: Reply with quote

Adust the following tags in its rules:
TurretAnimX=
TurretAnimY=
TurretAnimZAdjust=
Trial and error I guess is the best/only way...
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Mon Feb 06, 2006 8:17 pm    Post subject: Reply with quote

No I mean I need help aligning it. I have tried countless combinations to align it to no avail.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jul 17, 2006 9:07 am    Post subject: Reply with quote

cloak logic doesn't work wiv upgrades too
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Mon Jul 17, 2006 12:07 pm    Post subject: Reply with quote

...Dang.
Back to the drawing board I guess.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jul 17, 2006 11:17 pm    Post subject: Reply with quote

basically upgrades can only be

superweapons

add/change weapons, must use primary and secondary and probably same too

provide/drain power

all other stuff like prerequisites, build limits is invalid.
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Tue Jul 18, 2006 1:18 am    Post subject: Reply with quote

Can Armor types be changed? I know strength can't be modified, as the Fortified Pillbox upgrade suggests.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Okinawa, Japan

PostPosted: Wed Jul 19, 2006 2:06 am    Post subject: Reply with quote

I don't think so. You could give the upgrade a different Armor= stat from the basic structure but I doubt it would work that way.
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