Posted: Wed Jul 05, 2006 10:23 pm Post subject:
Tiberium Fiend
Subject description: Alternate "doggie" image for Tiberain sun
Well, the old fiend is extremley buggy, the crystals are grey in mp and it lacks detail so i decided to rework it.
PLEASE NOTE THAT THE GIFS ARE OUTDATED BUT THE INGAME IS UP TO DATE!
Changelog
¤ Tiberium is now green
¤ The remap on its body is fixed
¤ Its eyes has been added to all frames
¤ Its eyes are made red and graphicly enhanced to stick out more
¤ Its tusks are fixed and lightend to stick out more
¤ I also made its eyes fade when it dies... sry but i couldent help myself
Available in
Green
Blue - Requested by Creagor
Remap
Images
Gif
Zoomed gif (note that its green only looks wierd on the gif)
Are the Eyes the Remap? What if I wanted a Fiend in a blue tiberium field or a red tiberium field? Of course, this is more simple than editing the color of a neutral-enemy position on each MP map...
They eyes make it look funny...like a Zerg-ish dog...lol. Nice job anyways! Last edited by Alex06 on Wed Jul 05, 2006 10:26 pm; edited 1 time in total QUICK_EDIT
The remap has been removed, so in MP it can have green (or blue) crystals rather than the grey due to the remap problem when its neutral or mutant in a single-player map.
If you wanted to fix it another way, while keeping the remap, you could always make the civilian grey colour actually green, but that would require some ackward coding, and possibly exe hacking, I'm not sure.
Its a nice rework, Denmon, I like it. Although the eyes do make it look demonised, perhaps standing out a bit too much, but its good! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
If you wanted to fix it another way, while keeping the remap, you could always make the civilian grey colour actually green, but that would require some ackward coding, and possibly exe hacking, I'm not sure.
Couldn't you just switch green & grey in the [Colors] section?
yes but this isnt the topic to discuss possibilities is it?
And where on earth is banshee?? i told him to make a spotlighted forum for shp's too! _________________ Please, read the signature rules of the forum. QUICK_EDIT
In the rules it would be Color= (Seeing as its a American game it uses American spelling.) _________________ "It's got that Droke style to it!" QUICK_EDIT
I wish you would try stuff before storming around the place as though you know everything, Carno.
Try it.
For a map, it won't work. Its hard-coded. TSD achieved it by hacking into the exe and changing the colour that way, but it effects the entire game. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Like loading fonts, for example. Now there's another thing I've never tried before... Can you edit colo(u*)rs in a map? I'd say yes, for it's just rules.ini content... This is really interesting.
* Trying not to upset The fish 'n chipsies here and to prevent a spelling-war QUICK_EDIT
The remap has been removed, so in MP it can have green (or blue) crystals rather than the grey due to the remap problem when its neutral or mutant in a single-player map.
If you wanted to fix it another way, while keeping the remap, you could always make the civilian grey colour actually green, but that would require some ackward coding, and possibly exe hacking, I'm not sure.
Its a nice rework, Denmon, I like it. Although the eyes do make it look demonised, perhaps standing out a bit too much, but its good!
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Tue Aug 08, 2006 9:28 am Post subject:
Anonymous wrote:
Muldrake wrote:
The remap has been removed, so in MP it can have green (or blue) crystals rather than the grey due to the remap problem when its neutral or mutant in a single-player map.
If you wanted to fix it another way, while keeping the remap, you could always make the civilian grey colour actually green, but that would require some ackward coding, and possibly exe hacking, I'm not sure.
Its a nice rework, Denmon, I like it. Although the eyes do make it look demonised, perhaps standing out a bit too much, but its good!
Muldrake wrote:
The remap has been removed, so in MP it can have green (or blue) crystals rather than the grey due to the remap problem when its neutral or mutant in a single-player map.
If you wanted to fix it another way, while keeping the remap, you could always make the civilian grey colour actually green, but that would require some ackward coding, and possibly exe hacking, I'm not sure.
Its a nice rework, Denmon, I like it. Although the eyes do make it look demonised, perhaps standing out a bit too much, but its good!
Quote:
Who care..its a MUTANT!!!
well you could make it your own unit too. _________________
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