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FS Raven Night [2]
Moderators: Global Moderators, Tiberian Sun Moderators
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What do you think of my first map?
Its good, keep mapping Raven!
75%
 75%  [ 3 ]
Meh, its ok, you need a lot of improvement.
25%
 25%  [ 1 ]
It sucks, stop mapping now before we kill you.
0%
 0%  [ 0 ]
Total Votes : 4

Author Message
The Raven
Soldier


Joined: 15 Jul 2006
Location: somewhere

PostPosted: Sat Aug 26, 2006 1:29 am    Post subject:  FS Raven Night [2]
Subject description: My 1st map
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Hey guys, this is my first map. I posted a version of this on tumsun a few weeks ago, but this should be a totally bug free version. Anyways, this is a small two player map with not much in between you and your enemy, and lots of tiberium as well. I basically made it with quick beatdown matches in mind, basically whoever has the bigger army will proably win. As i said this is my first map, so constructive critism is welcome.



city area, with minimap.JPG
 Description:
 Filesize:  179.85 KB
 Viewed:  5373 Time(s)

city area, with minimap.JPG



1small mutant outpost.JPG
 Description:
 Filesize:  52.35 KB
 Viewed:  5375 Time(s)

1small mutant outpost.JPG



fs raven night.rar
 Description:
the map (bug free version)

Download
 Filename:  fs raven night.rar
 Filesize:  81.42 KB
 Downloaded:  339 Time(s)


Last edited by The Raven on Sat Aug 26, 2006 6:38 pm; edited 3 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 26, 2006 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

before rewieving, why must every, EVERY newcomer say :

"Omg, this is my first work, you must like it, if you don't, you must ban me, and kill me cause I'm no use. Buhuuu..."

Stop being such whiners, of course people's first works usualy ain't so good, if they're, you have a gift.

OK, now to the map:

Graphic work:

Nice work. I actualy like it. It has plenty of Tiberium to harvest, like you mentioned. It also has overall a nice desing, simple, but nice. I, personaly, would have enjoyed if there were more cliffs. The cities are planned nice, the buildings have a needed space between them.

You do know, that everywhere you put the blue line in the top, the game makes the area within four cells below it insuperable. That's why you should either heighten the map, or move the outposts a bit southern, cause you can't touch, for example, the truck nor the ammo piles, or the abandoned buildings north-east.

Ingame:

I couldn't test it ingame, I get internal error, but I'm not sure if it is your map, or my mod...

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The Raven
Soldier


Joined: 15 Jul 2006
Location: somewhere

PostPosted: Sat Aug 26, 2006 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback, and yes, it is fairly simple, but i didn't want to get overly complex with my first map. As far as the insuperable area, i didn't realize that it would be so far down untill i got it ingame, i was going to fix it, but then school started and i've been really busy ever since, so i might fix it, or i might just start on my next map. As far as the errors are concerned, i didnt test it with any mods, so that could be the problem, or there might still be one or two cliff errors, i'll have to reinstall ts to find out.

EDit: Accidentally posted an old version, thats why it crashed. the problem has been fixed and the new version has replaced the old one in my first post.

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