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Voxel Editor
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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Fri Dec 13, 2002 5:13 am    Post subject:  Voxel Editor Reply with quote  Mark this post and the followings unread

Does annyone know if Yoshi's friend finished that new voxel editor he was working on? It had a nice design and I hope its finished, because the voxel editor rocked!

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Thu Dec 19, 2002 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I never liked the originall voxel editor that was made by yoshi's friend, i always used ve2.

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Thu Dec 19, 2002 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I hate wills voxel editor 2. The only thing I like about it is the auto normals, which work quite well.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Fri Dec 20, 2002 5:25 am    Post subject: i didn't get just wills version Reply with quote  Mark this post and the followings unread

I had it after two other guys worked on it. i got it from tibed.net but right now i'm using deluxe voxel editer, the one banshee showed in that one post thing, and i've goten use to it, and it ain't as bad as i thought, i just need to know how to combine turrets with the bodies, and i'll have a tank ready, althought its my second one, so it ain't too good. (i think it has something to do with hva's) but i still have no idea what normals are. But i didn't like the original wills voxel editor, the only thing i used it for was the 3d viewer.

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Fri Dec 20, 2002 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Normals are like the lightinng affects on the voxel at different angles. If a voxel has no normals, the voxel will be a very dark voxel and it wont look too well. If you have wills voxel editor 2 just use the auto normals on the voxel and you wont have any problems

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Tapek
Guest




PostPosted: Fri May 09, 2003 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think Greg's updated his Editor yet. I'll ask him next time I see him.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 09, 2003 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

The latest version is 0.91

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 09, 2003 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish somebody out there would get off their lazy arse and combine all the versions together, so we could have a decent editor, a 3D viewer, and an auto-normaller all in one package.

Just a thought.

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~FinalMoon

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