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Updated (Abandoned) Airstrips!
Moderators: daTS, Gangster, Team Black
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 28, 2006 1:37 am    Post subject:  Updated (Abandoned) Airstrips!
Subject description: What do you think?
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Much better looking airstrips. (and more realistic, i hope).

Comments?



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Abandoned-Airstrip.gif



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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Fri Jul 28, 2006 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

it looks realy good except the two black lines new the top part

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 28, 2006 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

That's meant to be there to simulate large slabs have contracted over the years... That's actually what an airstrip is made from.. large slabs of concrete and/or asphault.

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Fri Jul 28, 2006 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

looks awesome, but i think it looks kinda pixilated. but you can do it better than i can,lol. have you considered doing new a cliff set too?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 28, 2006 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes. Tratos suggested full scale concrete cliffs, and i'm going to do those, as well as a Cliff->Concrete piece.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jul 28, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks very great!

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xXStraightEdgeXx
Civilian


Joined: 26 Jul 2006
Location: Cincinnati

PostPosted: Tue Aug 01, 2006 10:02 pm    Post subject:   Reply with quote  Mark this post and the followings unread

thats Awesome i always loved the TS look but it needed some new updates the Expansion is GREAT

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Aug 01, 2006 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The overall design of the runway seems nice, just the texture doesn't work in TS. Compared to the texture of other tiles in your TX, it stands out far too much.
The idea of the concrete slabs contracting is good, but, its poorly implemented. Sorry, but the texture is wrong.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 02, 2006 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake is right, it does stand a bit too much. Perhaps painting dirt here and there? and making it lighter coloured?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Aug 02, 2006 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, looking at it now. The tile difference between the two end pieces, and the central piece is quite noticable. Its also noticable to see that the two end pieces are the same, just rotated..

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Aug 03, 2006 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool. One tip, maybe add some (blinking) lights on the right and the left side?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Aug 03, 2006 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

an abandoned airstrip has no power... therefore the lights wouldn't work.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 03, 2006 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

there should be lights, they just dont work

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Aug 03, 2006 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

[[ AnthonY ]] wrote:
an abandoned airstrip has no power... therefore the lights wouldn't work.


Sorry, didn't saw the abandoned part... Also add a control tower? Or do seperate it?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 03, 2006 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, the control tower would be a building, while the airstrip is terrain.

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xXStraightEdgeXx
Civilian


Joined: 26 Jul 2006
Location: Cincinnati

PostPosted: Sun Sep 24, 2006 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

you know i just thought about it, the air strip looks like Tiberian Dawn's Nod Airstrip


did you intend on this?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Sep 24, 2006 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

xXStraightEdgeXx wrote:
you know i just thought about it, the air strip looks like Tiberian Dawn's Nod Airstrip


did you intend on this?


smart cookie!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Sep 24, 2006 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That hardly looks like the Airstrip from TD.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 24, 2006 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

the white line methinks.

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