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I am so happy to find this forum.. please read on
Moderators: SMIFFGIG
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Mar 27, 2003 12:20 am    Post subject: TS Retro mplay now FULLY works again as it should Reply with quote  Mark this post and the followings unread

TS! and to everyone else wanting to play TS Retro online worry no more

I tried and tested and also found this damn bug

I traced it directly to the new Sparkling tiberium and thus disabled it
looks like mplay just couldnt handle all those CellAnim's
ill look into enabling it again whilst maintaining multiplayer but for now (for ever in fact) being able to play multiplayer is the priority over such things

i would update my site and include this as a patch for 1.0 but as ive said before i cant just update my site when i want

anyway im looking forward to u guys playing 1.1 (its so much more improved over 1.0 and still lots to go)

http://www.editingsource.com/forums has all the latest info and screenshots under the Tiberium Studios forum so go take a look Smile

thanx

-SMIFFGIG

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Thu Mar 27, 2003 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

cool, we can finaly play online now

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Apr 01, 2003 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

the parashoot need a shadow.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Tue Apr 01, 2003 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

stop trying to pop every's bubble

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Dragon Stein Cole
Grenadier


Joined: 25 Nov 2002
Location: Sutton, England

PostPosted: Fri Apr 04, 2003 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

the mod rocks, but what is wrong with constructive criticism?


EDIT=hows about organising a online multiplayer for everyone with TS Retro?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Apr 04, 2003 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Constructive criticsm is always good Smile

Quote:
hows about organising a online multiplayer for everyone with TS Retro?


I think thats a great idea, wait for Retro 1.1 though otherwise you will get constant re-connection errors in 1.0 plus the fact 1.1 is MUCH better Wink

it should be out soon plus Tiberium Studios will be advertised so there should be alot more players by then up for playing online

Just need to fully upload my pages and fix them for Tiberium Studios and add the cyborg flamethrower and it should be done

P.S. Im trying to look into a way of being able to identify people with TS Retro on Westwood Online, ill need to look into it as im not sure if its possible.

http://www.editingsource.com/forums/ Tiberium Studios for all the latest TS Retro information and Screenshots!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 04, 2003 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
P.S. Im trying to look into a way of being able to identify people with TS Retro on Westwood Online, ill need to look into it as im not sure if its possible.


- afaik it's impossible

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Apr 09, 2003 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
afaik it's impossible

yea i think it probably is too

BTW incase anyone hasnt noticed Tiberian Sun Retro v1.1 is out so grab it from http://tiberiumstudios.editingsource.com stacks of new features just check out the site and it will show all Shocked Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Apr 09, 2003 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

They will noticed, because your announcement was moved to the news of the site Wink.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Apr 21, 2003 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

just to let u all know theres a tiny little update at my forums

http://www.editingsource.com

and some interesting stuff in the Tiberium Studios forums i posted about the tests i done with dynamic lighting etc Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 09, 2003 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, this topic was moved now for Tiberian Sun Retro forum here. The current version available to public is the 1.1 that can be downloaded in Tiberium Studios or... if you are too lazy, go to PPM site and check other "projects" section Wink.

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Tapek
Guest




PostPosted: Fri May 09, 2003 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm pleased you found a spot for your project in PPM.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat May 10, 2003 1:02 pm    Post subject: Re: I am so happy to find this forum.. please read on Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:

1. There are a couple crate options that do not work being
-Ion storm
-Drop pod special
-group of men

2.Ahh, the third damage stage for all buildings , once working in a beta version of a game (viewable in one pre-release video) as of now seems to be impossible to implememnt AFAIK but anybody tried recently

3.Someone make the NOD service depot and Silo (as in the concept art) #Tongue

4.Another, trying to add pilot to eject out of air units impossible again AFAIK i would love this one to work
now im really going before i get stuck here all night


1. These crates can be made to do something else... Like did HEALONE animation repairs anything that touched the crate (Damage=-9999).
Ion Storm: Make a animation of Ion bolt and make it kill anything that is under it.
Drop Pod: Not sure how.
Infantry: Small money bonus.

2. Another thing is that all all functions of the building should stop when it gets to 3rd damage level. It would be odd to see Con yards building things when they can't even process the materials...

3.Spiderman can make them, but there is one problem: The Unit Sell ability is hardcoded to work with GADEPT. Meaning if you make NADEPT, Nod player can't sell units on their Service Depot.

4. I know how to get aircraft to "eject" pilots. Simply, create a new debris animation that uses INFDIE animation. When craft gets destroyed, the pilot jumps without parachute and on to death. It is cruel, but isn't war cruel too?

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Last edited by SeaMan on Sat May 10, 2003 10:05 pm; edited 1 time in total

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat May 10, 2003 3:13 pm    Post subject: Re: I am so happy to find this forum.. please read on Reply with quote  Mark this post and the followings unread

[quote="SeaMan"]
3.Spiderman can make them, but there is one problem: The Unit Sell ability is hardcoded to work with GADEPT. Meaning if you make NADEPT, Nod player can't sell units on their Service Depot.
[quote]

Can't you make a structure that has altrenate images for GDI and Nod... Similar to how many cameos of the same buildings are different for each side?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat May 10, 2003 3:38 pm    Post subject: Re: I am so happy to find this forum.. please read on Reply with quote  Mark this post and the followings unread

[quote="FinalMoon"][quote="SeaMan"]
3.Spiderman can make them, but there is one problem: The Unit Sell ability is hardcoded to work with GADEPT. Meaning if you make NADEPT, Nod player can't sell units on their Service Depot.
Quote:


Can't you make a structure that has altrenate images for GDI and Nod... Similar to how many cameos of the same buildings are different for each side?


Unfortunely I think not..

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sat May 10, 2003 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could in theory by using Sidec01.mix and Sidec02.mix (these contain the alternate cameos etc) so you could try putting a two building graphics with the same name into the different mixes and see if that woks out. The only problem would be that if you were playing as Nod you would see the GDI stucture as the same image (so both service depots would look like Nods for example). That I think is primarily why those two mixes only contain interface stuff as that is only seen by the on person so it doesn't matter so much...

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun May 11, 2003 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahhhhhhhh......

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~FinalMoon

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