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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Nov 05, 2006 11:57 pm    Post subject:  Updates
Subject description: A new map, a new terrain object, a new aircraft
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I have been working on another map for the Cold War, called Shattered Borders.
It is two players, and that is all I will disclose for now. Check the map section tommorow, I will be sure to add this map.

This is a new terrain object for use in the mod, and a sort of way to keep the maps CW exclusive(provided you dont just remove the object)
It is a wrecked jeep, specially designed for use in temperate maps(until terrain is redesigned, and then this will be redone)

And the F-86, which I am having problems coding its Iron bombs to work right(fly straight past the target, dropping 1 bomb on way)



WreckedJeep.PNG
 Description:
Little add-on to maps, you may see one on Shattered Borders, just one.
 Filesize:  1.71 KB
 Viewed:  10918 Time(s)

WreckedJeep.PNG



ShatteredBordersMM.PNG
 Description:
 Filesize:  6.15 KB
 Viewed:  10918 Time(s)

ShatteredBordersMM.PNG



_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Nov 06, 2006 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I am having problems coding its Iron bombs to work right

Try this:

[IronBomb]
Damage=300
ROF=25
Range=3
Speed=50
Projectile=IronBombProj
Warhead=BlimpHE
Report=KirovAttack

[IronBombProj]
Shadow=yes
AA=no
AG=yes
Acceleration=1
Image=ZBOMB
ROT=100

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Nov 06, 2006 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm..That is one strange projectile.

It never misses its target, but that can be fixed. The problem is that the jet does not try to attack the target head on, but rather flies around it, never getting in range.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Nov 07, 2006 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

might I suggest that in addition to vehicular wrecks you make some dead bodies aswell?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 07, 2006 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The problem is that the jet does not try to attack the target head on, but rather flies around it, never getting in range.


The range on the weapon is too short, 3 is about the lowest it can be for an aircraft with out having errors like you mentioned.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Nov 07, 2006 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

[F86IronBomb]
Damage=300
ROF=1
Range=6
Speed=0
Projectile=Cannon2
Warhead=F86BOMBHE
Report=KirovAttack
Burst=2

[Cannon2]
Image=GUNSHELL
AA=no

This is the projectile I used, at last, I think. I am school right now, so I dont have immediate access.
I might of used a similiar 50sIronBomb projectile, but I will confirm that when I get home from this...place.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Nov 07, 2006 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

[F86IronBomb2]
Damage=300
ROF=1
Projectile=Cannon2
Speed=0
Warhead=F86BOMBHE
Report=KirovAttack
Range=6
Burst=2

[IronBomb50s]
;;Shadow=yes
Image=GUNSHELL
AA=no

; orca bomber bomblets
[Cannon2]
Image=GUNSHELL
AA=no

Ah yes, the original. Either way, using either projectile, it is disfunctional. IronBomb50s is a butchered version of the NormalBomb projectile.

It never tries to bomb the target, but rather flies around it, even with range=6, but it has some nice inaccuracy effects(bomb swings)

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Nov 08, 2006 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you trying to make it do a bombing run like the Orca Bomber, so it will drop 10 bombs?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Nov 08, 2006 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

No, I want it drop just a single bomb on its target, because as I am basing its weapons off of info Yurisarmy posted-

Primary weapon: 6 x 12.7mm machine guns
-Good against: Other aircraft, troops, light vehicles
-Weak against: Tanks
Secondary weapon: 2 x 454kg bombs
-Good against: Tanks, troop concentrations, light structures
-Weak against: Heavy structures, fast vehicles

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Nov 12, 2006 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Anybody have a solution to this bomb problem?

My game is being very retarded, and is really pissing me off.

[F86IronBomb]
Damage=300
ROF=1
Projectile=Cannon2
Speed=0
Warhead=F86BOMBHE
Report=KirovAttack
Range=4
Burst=3

[Cannon2]
Image=BOMB2
AA=no
Shadow=yes

From Star Strike

[T20FusionBomb]
Damage=110
ROF=1
Range=4
Projectile=Cannon2
Speed=0
Warhead=ORCAHEE
Burst=2
Report=KirovAttack
RadLevel=150

[Cannon2]
Image=BOMB2
AA=no
Shadow=yes

Gah...

It does not even have the same effect, a carpet bombing like one. It just acts like a retard and flys around target. I want to just drop 1 bomb, I want to stress that point.


This is the code for the plane itself.

; F-86 Sabre, an NATO 1950s Fighter
[SABRE]
UIName=Name:SABRE
Name=F-86 Sabre
Image=sabre
Prerequisite=RADAR
Primary=F8612mmMG
Secondary=F86IronBomb
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=175
Category=AirPower
Armor=light
TechLevel=4
Sight=16

AACombat=yes
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=15
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0

Owner=Americans
Cost=1000
Points=50
ROT=4
Ammo=2
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
;FlyBy=true

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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