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Cold War 1950s Alpha Release
Moderators: Yurisarmy
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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Nov 07, 2006 8:32 pm    Post subject:  Cold War 1950s Alpha Release Reply with quote  Mark this post and the followings unread

This alpha will be Multiplayer focused(as in rudimentary skirmish AI)

Each side will have-
Bold indicates that NATO and its friends have this unit coded and usable. I wont guarantee a finished graphic though.
Underline indicates that the WP and its friends(pre WP, it is USSR), have this unit coded and usable. I won't guarantee a finished graphic though
Italic indicates that both sides have this unit coded and usable Finished graphic is not guaranteed

Info,(inf weapon, unit designation)
This indicates what unit of that type is done for what side. How dull, right?
(not done)

Infantry
Rifleman
M1 Garand
Machine Gunner
Bazooka Trooper
Sniper

Special Ops
Medic

Vehicles
Recon Unit
Light Tank
Medium Tank
Heavy Tank

Artillery
APC

Aircraft
Fighter
Bomber

Ships
None

Buildings
None

Defenses(note: rudimentary gfx, using RA2 buildings as placeholders)
Pillbox
Flak Cannon
Bunker
Sandbags
Dug-in Tank Turret

De-RA2ification
Removing of ALL SWs(cept for Nuke)
Removal of RA2 Defenses(Grand Cannon, Prism Tower)
Removal of RA2 and YR units
Disabling of Yuri Side
Removal of MP Modes(for now at least)
Removal of Kirov Airship

Other Features
Adding of Bomber Airstrikes
Use of RP 1.08SE
Air to Air Combat
Realistic Combat
(a simple example- no more infantry raping tanks)

Notes
What I have posted, as in the units displayed, are not set units for the 50's. You will not see the M7B2 Priest and the Katyusha as the artillery units for the sides on every fifties map. You won't see that cardboard Sherman as the NATO Medium Tank through out all 50's maps.

Much of this mods concepts rely on yet to be considered/done Rock Patch features including:
1: Custom Ballistic Scatter for projectiles, so all units are not bound to the universal setting at the top of the file.
EDIT- #2 removed, excuse me for being an idiot. ROFL, it is now the 200 unit limit.
3: Fixing of the .pkt bug(really important for CW maps)

Also keep to mind that current units may be at times, out of date for the time period. (mainly with AA weapons, but SAMs will gloriously return)
And last but not least, the graphics are not done quite yet.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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