well its a bit bland in detail and the coloring is kind of crappy and please do not say it rocks "we will judge whether it rocks". _________________ "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." QUICK_EDIT
then again this is ats voxel so u really cant get much detail _________________ "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Wed Nov 08, 2006 9:00 pm Post subject:
ChielScape wrote:
why does it spawn 5 tires....
It doesn't. I put Debris Maximum to 4.
Yeah, detail...I figured the cameo stripes would kind of make up for it.
Colors...I thought green would be cool, there aren't really alot of green units in TS, why not? I'll see if I can change it when I get the chance...
That would be awesome if there was a way to make it able to crush everything.
Wait, the train does that...if someone could figure that out for me, that would rock! _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Heh, actually I'm in the same wavelength as Gufu, but probably because hammerhead (the monster truck from Twisted Metal) was actually green in the first game. All in all an excellent concept and design, but needs something a bit less contrasty for the main body coloring. Like soviet green or something.
ChielScape wrote:
why does it spawn 5 tires....
Because you touch yourself at night. _________________
uhh, sorry for this question but what does Train=yes tag exactly do?
does it make the unit carrying this tag use Train logic or does it mean that the unit can rush into a killing rampage crushing everything on it's path? QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Thu Nov 09, 2006 8:10 pm Post subject:
LOL it! this is one of the moast originale voxels since the...? Nupe, this is teh moast originale voxel I have ever seen! Funny, it reminds me of funky truk 4WD http://www.teagames.com/games/funkytruck4wd/play.php _________________ This is a signature QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Nov 13, 2006 6:47 pm Post subject:
Wow, thanks for the positive feedback
There's a problem with the train=yes feature (besides the fact that it's...somewhat unrealistic)
is that the truck destroys your war factory when it comes out...If you want to keep that feature, I'd suggest making it a civilian vehicle to hijack...
Good design but the wheels are a bit too close imo, front to back, I don't mean ultimately seperate them, just nudge them a tad further apart and it will be good. Could be a tiny bit wider and would be good, btw you really should include a few variants with machine guns and rocket launchers on lol, they would look funky for mutant units. _________________ QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Feb 10, 2007 8:09 pm Post subject:
I don't know because I don't have RA2 installed at the moment - but I'd expect it wouldn't be too hard to find out.
Go into the RA2 rules.ini and find a simple unit, like a grizzly, and enter Train=yes in the code. Play the game and see if it works. If it does, your war factory will probably explode when you build the modded grizzly.
OR I think there's a way you can find all the tags available in RA2 using a hex editor on game.exe, but i don't know exactly how to go about that. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
just a basic text editor that shows hexadezimal values for the characters too.
If you dont have one, use winword or notepad. open the exe and search for "Train" _________________ SHP Artist of Twisted Insurrection: Nod buildings
There's a problem with the train=yes feature (besides the fact that it's...somewhat unrealistic)
is that the truck destroys your war factory when it comes out...If you want to keep that feature, I'd suggest making it a civilian vehicle to hijack...
Why don't you just make an shp of the vehicle and make it a building that undeploys into its voxel. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sat Feb 17, 2007 5:54 pm Post subject:
cdmt wrote:
Why don't you just make an shp of the vehicle and make it a building that undeploys into its voxel.
Now THAT would be interesting. . . I could have it be a deployer.
The building could be a cloak detector or something, then it would deploy into a pwn-all monster truck. XD
IDK perhaps when I have some time I'll make a building for it (or just be lazy and do a screen-shot shp) _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
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