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Mobile Dred Launcher [RA2]
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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Tue Jan 09, 2007 7:57 am    Post subject:  Mobile Dred Launcher [RA2] Reply with quote  Mark this post and the followings unread

To Fans of the Dred Ship Here is a mobile ground Dred Launcher



Mobile Dred Launcher in game.PNG
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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Jan 09, 2007 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice..thats probably one of your best voxels I have seen. Smile

the missiles seem a bit akward though..its not because their black..but maybe their size/angle? make them a tad longer?

good job there.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue Jan 09, 2007 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah... Soviets.



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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Jan 09, 2007 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

They look a pain in the ass to launch from that position...and possibly end up ripping the cab off if the drivuh isnt careful, but I like it...i suggest you take a look at some Soviet Union SCUD platforms and the like though, then remake it.

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jan 09, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, the reincarnation of the double SCUD is good. Really good. But needs more of a soviet shceme to it.

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Tue Jan 09, 2007 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

when they fire they do not even come close to the cab there is plenty of room



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Jan 09, 2007 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does look good, although a little on the huge side!

I think the thing I don't like is how the missiles don't appear to be on any supports or launch tubes, just the flat back of the truck..

But other than that, a very well made and nicely detailed truck.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Jan 10, 2007 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Muldrake here, you should put a launching platform much like that on the dred on the back of the truck. Nice design for the truck though Smile

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Rattuskid
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Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Jan 10, 2007 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 10, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure he used that one Ratus? maybe he just used it as a concept for his truck? I know they look very similar, but I still like what he has done.

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Wed Jan 10, 2007 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid yes i did use me2's version as a concept if you go and look at the voxels them self they are very similar but i made many different changes

and maybe if i get some free time i'll add the racks like the back of the skud launcher

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Wed Jan 10, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont like it

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Wed Jan 10, 2007 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid wrote:
Guys, don't praise him for the truck just yet. He should credit Me2 for the base which, granted, he did improve.

http://yrarg.cncguild.net/index.php?page=voxels/vxlg4


I dont see any difference in the 2, you should actually start with your own work because who knows, he could be doing this to all his voxels.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Jan 11, 2007 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

tds101 wrote:
yes i did use me2's version as a concept if you go and look at the voxels them self they are very similar but i made many different changes


I think you misunderstand the word 'concept', which would be alright if you didn't speak English as a primary language or something... but you live like a three hour drive from me, so the excuse isn't there.

Did you mean you made this voxel from scratch, but borrowed ideas from Me2? Because I guess in such a case, you could claim it as originally yours, and only incidently a reinterprettation of his concept.

Or did you mean you started off with his voxel as a base? Note the difference. If this is the case, it would not be off his 'concept', but off his actual work. Now, there is nothing wrong with derivitive work as long as you credit and get permission* from the original author.

*It's kinda assumed you can modify works for mods, or releases of whole mods. Hell, I modified the same voxel for my own mod simply to fit scheme better... but if you're releasing it for public distribution as a stand-alone asset it would be very uncool to not check with Me2 first.

From what I've seen, it looks like a case of the second. I'm just trying to defend Me2's work here.

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Thu Jan 11, 2007 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

omg listen i make all my own work listen to me i used his voxel as a visual and re made it from ground up as a new unit i did not just copy or build off the original i re made it completely if i have to i can remake it agin and take screen shots of me doing it like i said i used his as a visual i did not intend on being a theif and stealing his property this is the first units that i did not make 100% from self design the concept of this units is me2's but i did remake it 100% agin on my own just look at the 2 vxls and you will see the differences in the 2

agin yes the concept belongs to me2 but i did remake the vxl 100% as this has been done many many times before by pretty much anyone who has ever made vxls few examples (Mammoth Tank, Apoc, ect)

so don't get angery at my for doing somthing that has been done many times before me ok

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Jan 11, 2007 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Kid, calm down. There's no need to go into a comma-loathing frenzy over this.

Now, you asked me to look at both voxels. The first thing that strikes me as not different, which would be if yours was scratch build is the fact both are exactly 85x48x32 in dimensions. Not looking good.

Now, down to the actual voxels...

This is ME2's, captured in OSVxlSE, at -30 depth 'left' preset camera angle.



K?

Your voxel, same depth (-30) same angle (hence why I used the preset one).



Yes, different. Notably, you have smoke stacks, an extra compartment over both wheels and shorter ramps to hold the missiles.

Now, look at yours overlayed on his with 50% transparency. You can tell how it's aligned because of the 'Depth: -30' texts almost overlapping.



You have the exact same outline. Not only in shape, but in size. You would have had to make it from scratch, but mysteriously get the precise same dimensions AND voxel bound information.

Kid, I'm not saying you should be hung or anything. Just credit where credit is do, and don't go all defensive when you've clearly used a derived work. It's the internet, we all lie sometimes on it. Now be a man, and do the right thing, k? Smile

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Thu Jan 11, 2007 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm not getting mad alls i was saying is yes yes yes the concept of the vehical is me2's yes it is yes ok now what i did was use the same dimensions and shape like i said i used his as a visual i would have his on the vxl maker and had a 2nd one open with a blank palet and re designed the unit i mean if i have to i can go and re make the units agin and take screen shot of every thing i do

i don't want anyone to think o he just copies all his work no no i only used his design because i liked it and i was to lazy to go and remake it without a visual i'm going to go back now and re make it so that no one can say i just copied it

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Thu Jan 11, 2007 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Good. Just make sure you don't have the .vxl, and then just edit it. You can look at it, but if you are going to copy it like you did (tis ok Confused), ask the dude you are taking from, and give credit in the post. I like the smoke stacks btw Wink

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Jan 11, 2007 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

i like this modified truck but it's too big. given that the Apocalypse/Mammoth Tank is nearly as high as a two storey building, that would make this scud truck quite as tall as a mech Confused and as long as two buses placed front to back

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Thu Jan 11, 2007 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

IVI AFV-factory wrote:
i like this modified truck but it's too big. given that the Apocalypse/Mammoth Tank is nearly as high as a two storey building, that would make this scud truck quite as tall as a mech Confused and as long as two buses placed front to back


Ohhhh yeah!!! That is what I was going to mention, what IVI said Wink

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Thu Jan 11, 2007 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

the truck has to be bigger so it can carry the dred missiles think in the case of an ICBM that would be massively larger to

here is a pic of my earlier trial at making a unit with smaller missiles this was before they made the rockpatch i could not add missiles then so dred missiles were to big



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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Jan 11, 2007 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

xD cute baby dred missiles! it even has some purple! #Tongue '

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Jan 12, 2007 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love it, but the drivers cab is a bit to big. Make it a little bit smaller pleace? #Tongue

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Fri Jan 12, 2007 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

match this up the only thing the same now is the tires



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jan 12, 2007 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

you're doing nice progress, but it still needs work...take example of the unused truck voxel hidden in the RA2 mixes, with 4 (or Cool V2 (smaller than V3), the cab isn't so large, compared to the missiles.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jan 12, 2007 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yes, much better soviet scheme. But now the missiles should be a tad bigger imho.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jan 12, 2007 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just use the many pickup/convoy truck cabs as a base, they are similar to real Soviet trucks of the era. They really are ideal for this kinda vehicle.

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Fri Jan 12, 2007 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok ok lol i only went and re made the unit so everyone can't say i don't do my own work

i might not do anything today considering it's my birthday

ok later

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Sat Jan 13, 2007 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

This has gone weird with the size thing #Tongue
Using a truck that big for two of those little missiles is like using a bulldozer to smash a house of cards.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Jan 13, 2007 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

tds101 wrote:
here is a pic of my earlier trial at making a unit with smaller missiles this was before they made the rockpatch i could not add missiles then so dred missiles were to big


*ahem*

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