Those preview images are not real PNGs. You renamed the files from .bmp to .png. That does not make them PNGs. Each image is over 1MB. Way too big to be acceptable forum images.
I know for a fact that they are BMPs because they load in reverse.
If you are using XP, Paint is capable of saving real PNG images. Convert them with that next time if you don't have a better program. _________________
The map is well detailed, layout might be annoying for players that don't use air that much since the ground units have to go around the bend all the time. I don't have TS installed, so I can't say much more about it.
In general is well done. Consider yourself a candidate for the Taktics Mapping Competition. Whenever that is. _________________ Last edited by IcySon55 on Mon Feb 12, 2007 6:12 pm; edited 1 time in total QUICK_EDIT
I guess it's pretty well done map from you. I don't mind about the bend; it adds some "length for the map" (or the enemy player won't be around the corner...). _________________
Well the bend is part of why i was originaly going to call the map Mental Illness..
Simply because even though you are right over thre river from you opponent, you have to go a very long way round...
I admit this is not one of my best, but remember, it is only my second multiplayer map... Maybe i should stick too single player maps...
Oh and IcySon55... I'm interested in that competion, keep me posted please.
Thanks for possitive commentry Yurio07... WorManiac i think... i don't know lol...
Posted: Tue Mar 06, 2007 10:53 am Post subject:
maps?
hi hows it goin jus wonderin if u cud let me know maybe where u get the map editor and when you download maps how do u put them on the game? its driving me crazy thanks a million take it easy QUICK_EDIT
Welcome to PPM (Project perfect mod). I hope you enjoy your stay.
Be sure to read the forum rules before you post, otherwise you could find yourself breaking rules when you don't mean to.
You can download FinalSun (Map maker for tiberian sun) on this site...
You may want to reply to these maps in the 'Tiberian Sun : Rise of Omnius - Maps Subforum' instead of here... As these maps are quite old in this particular forum... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Mar 25, 2007 2:51 pm Post subject:
I've updated the pictures in the top. I've played the map, but I don't think it's worth spotlighting this one. The main issue is only one choke point per base and this choke point is quite small. So, you need to defend only one area against land units and your base against devil tongues, sub apcs, jumpjets and air units. Also, AI doesn't deal smartly with the excessive amount of visceroids in the map.
Anyway, the details of the map are cool and everything else is quite well done, as far as I could play. In short, nice job, but don't forget the strategic factor of the map. QUICK_EDIT
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