Posted: Thu Feb 15, 2007 5:37 pm Post subject:
Leviasc River (2)
Subject description: a quickie map. (19th in total)
ok dont worry to anyone who i may be doing stuff for as i am working on the things. but now the SMMC comes first.
anyways i think this is ready now. give me a lot of comments especially if you played it ingame. and let me know if you find an error.
and the train iv noticed sometimes will have either of these happen...
-the back half stops and eventually starts going again to catch up with the front half
-the train just stops altogether. (usually after the train hits another vehicle and blows a part of the train off)
dont know how to fix that though i tried numerous times.
so anyways...
Map Info:
Name: Liviasc River
Map Maker: Ixith
Map Size: 64X90
Players: 2
Theatre: Temperate
Info: A 2 player map that does NOT require FS. The map features plenty of buildspace and a decent amount of tiberium for the players. It has a river that is in a valley and is cliffed off by water cliffs.
Story: This area is north of the Holixe River region. The Liviasc River and the Holixe River join together on down the way to make a much larger river. The Liviasc River just like Holixe River plays a key roll to getting troops across these areas.
Ok, as promised on MSN, here is my review of the map .
- Lighting : Brilliant as usual, ashame there was no day-night loop trigger, which was unexpected.
4/5
-Triggers : As usual, brilliant, the classic truck drop off, one of my personal favourites, and better yet, you added a train .
Alough its ashame it didn't work properly which is what dragged the score down.
3/5
-Gameplay : I had alot of fun testing that map, and i will most likely play it again, the AI was surprisingly easy though... Could just be that i'm really good lol.
4/5
-Detail : Not much to say, brilliant as usual.
5/5
-Layout : Everything is used and everything is used well, unit lighting also been reduced which makes it more quality.
Good job.
4/5
Overall score 4.3/5...
And IMO thats spotlight worthy, its ashame is was quite small, but size does not matter when its compared to a map as good as this.
Well done Ixith.
unfortunately it seems PPM has been slacking in watching the TS mapping section lately. oh well.
anyways there is a day night loop actually. the over all lighting just makes it less noticeable it seems. in fact the day/night loops lowest ambience is 10 while its highest is 100. its just that the over all lighting doesnt allow it to get too dark or too bright it seems.
and i havent had the train blow up on me since i fixed the problems with the bridges where it was blowing up the first time. the only problems its experience really didnt happen all that much to me when i was testing it and that was that it either A) just stopped for no reason or B) the back half would detach itself and slowly catch up to the front half. usually B happened and then A if it didnt manage to catch up.
anyways id like some more comments
so are there any more? _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
ixith you are one of the very few who are able to make sure with every map to have an excellent layout, even with the limited TS enviroment, congratulations. _________________ Hydraw Art on Facebook QUICK_EDIT
thanks blubb. BTW ill get you those maps probably sometime next week. it would be by this weekend but my computer restarted on me to update and it for some reason got rid of some files around my computer some of which were those maps oh well shouldnt take long to get them with the stuff in them again.
anyways i would really like more comments on this map. especially if they are ingame comments and ratings and stuff like Nods Viper's was.
so anymore comments? _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
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