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[TS,RA2]Golem
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Feb 25, 2007 5:35 pm    Post subject:  [TS,RA2]Golem Reply with quote  Mark this post and the followings unread

Designed primarily for TS, the size of both mechs makes them fit well in RA2.

Features included in the zip:
-2 big mechs with similar design one for the GDI and other for Nod.
-1 deploy animation for each mech.
-1 deployed state for each mech.
-1 TS style cameo for each unit.
-1 big render of each unit in the cameo pose.
-Basic coding for the units.
-Coding for enabling both states.

I hope you enjoy.
And please give credit if used #Tongue

Download updated: frame errors corrected



Golems Preview.png
 Description:
Preview of both versions of the unit, and their cameos.
 Filesize:  171.24 KB
 Viewed:  23666 Time(s)

Golems Preview.png



Golems.zip
 Description:
The file with the units, cameos, coding and render.

Download
 Filename:  Golems.zip
 Filesize:  785.71 KB
 Downloaded:  2106 Time(s)


Last edited by Machine on Sun Feb 25, 2007 7:26 pm; edited 2 times in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Feb 25, 2007 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, it sucks. Quite literally.


Just kidding, awesome mechs. You did all the work for a modder Smile All we need to do now is simply play with them #Tongue

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 25, 2007 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, they are awesome !!

Last edited by bonzy_buddy on Sun Feb 25, 2007 7:02 pm; edited 1 time in total

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sun Feb 25, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's ok. Could be better 8/10.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Feb 25, 2007 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

-tr8er8- wrote:
It's ok. Could be better 8/10.


Please, I do not like post like this; if you add a reason, this post will be perfect Smile. I want constructive criticism please, because without reasons I can not improve my work, I hope you understand.

BTW, I updated the download, had some wrong frames, which now have been corrected.

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Feb 25, 2007 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty darn good! 8.5/10. The remaps are perfect. I dunno if someone here plays the Metroid games, but the Nod version of the Golem looks almost exactly like the Ingsmashers from Metroid Prime 2.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Feb 26, 2007 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

A little too big for Tiberian Sun's scale but outside of that, very nice work.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Feb 26, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

those look really nice
keep up the really good work! Wink

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just a simple logo by bricks @ raminator, on Flickr

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Tue Feb 27, 2007 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but a little top heavy.

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-Wraith88 on EA forums

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 27, 2007 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, good work. Smile

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Feb 27, 2007 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Raptor8 wrote:
Nice, but a little top heavy.


Well that was the idea.

@Infinity:
Well it can always be resized with XCC mixer or the SHP Builder, It almost fits the TS GDI warfactory, it's a bit bigger than its door, a 10%-5% should do it. And in this way fits better in RA2 also Laughing

@All of you:
Thanks for your nice comments Very Happy

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Wed Feb 28, 2007 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

awsome Smile
can you do next time for RA2 to? (little larger version)

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Feb 28, 2007 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

they are pretty good, but the Nod one dosnt suit the Nod its not edgy enough, its too square or something, do you see what im trying to get at.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Feb 28, 2007 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Superb quality, but the design feels a bit too rounded to blend in with the other TS units.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Tue Apr 03, 2007 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can you not give that a 20 out of 10?
It's awesome

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 03, 2007 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's nice that you like to praise his work, Bos187... But please look at the last post's date.. This toppic is a month and a few days old... So basicaly, it was an old topic being left to die, and by reviving it, you've done no favours... But it was nice for you to praise his work in that fashion non-the-less. Smile

Anyway, being as i did not reply here, i figure i will give my rating for it anyway : 9/10, Fantastic. Wink

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Tue Apr 03, 2007 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops sorry.. it said new posts.. :blush:

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 03, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it'll tend to do that if you have not been on in a long time... But be sure to check the last date before you post, in the future, OK? Oh and enjoy your stay at PPM. Smile

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