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All the infos that i found about the Beta of TS
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PostPosted: Sun Jun 01, 2003 7:25 pm    Post subject:  All the infos that i found about the Beta of TS Reply with quote  Mark this post and the followings unread

Hello guys i do a big research in the Gamer Ripper Tool to find a converter of the westwood format video for the research... But i find a lot of very old review (most of the website who done are death) so perhaps you can find new informations (most of the picture are missing)

I know that some are fake, some too old and some already seen

Quote:
http://web.archive.org/web/20001005083028/www.meccaworld.com/templates/games.asp?title=tiberian_sun


This first article is very very interesting we learn a lot about the capabilities, special abilites of the units
but also about the effect lighting

Quote:
http://web.archive.org/web/20000419171155/www.tscenter.com/tscpreview.shtml


we learn interesting things like:

"Ion storms which cause power intensive units like (sonic tanks) to simply shut down"

Quote:
http://web.archive.org/web/20001004040452/gameprix.com/field/review_tiberian_page1.html


Here we have four pages for the preview but it's a preview not on the beta version .... but a more recent beta version but check:

"And for the ultimate in destruction, gear up a Mammoth Mk II. These monstrous, four-legged 'mechs pack twin rail guns and a back-mounted AA missile launcher."

yeah.... twin railgun (page 2)

Quote:
http://web.archive.org/web/20010210014558/www.gamersx.com/industry/e3-1999/cnc2.asp


a preview of the E3 old entertainment, we learn somethings like:

"If your units kill other units and manage to stay alive, they will go up in rank. This increases their AI as they will dodge automatically and aim better. "

"You can create watchtowers that illuminate their perimeter with lights to detect. I believe some units also have night vision as well, which would probably constitute for a strategic choice for a nocturnal assault. " (page2)

check also the list of the units, there are some bizarre like "cannon ball" ect.....

Quote:
http://web.archive.org/web/20001020184114/www.review-zone.com/games/previews/tiberian_sun/Page5.html


"The GDI defense towers are also modular, able to hold either a Vulcan cannon for infantry, a RPG launcher or a SAM launcher. If you need to change the weapon in a hurry, you can swap the weapon emplacement and have the previous weapon automatically sold." (page5, this one)

"The inclusion of build queues is a great relief- at present, the number of units that can be queued is unlimited."(page5, this one)

"meteor showers actually consists of showers of tiny shards of tiberium (No! Not more tiberium!) that sprout into vines that clog up structures and overrun bases without cleaning facilities." (page6)

"GDI disk thrower and mine thrower units- who, evidently, throw disks and mines. The disks explode on impact, but fortunately for the throwers, they have long range. The mines, in contrast, are proximity mines and explode only when someone is nearby. They will bounce and roll, so you have to be a little careful where you throw them- you wouldn’t want a proximity mine bouncing or rolling back at you, would you? "(page 6)

about forgotten on page 7, "On a more conventional note, the other two Forgotten units are the Sniper, a very long-range assassin, and the Flame Thrower unit, whose purpose should be obvious"

Quote:
http://web.archive.org/web/19991105195702/www.gamersdepot.com/rev_game_tsuna.htm


units list: "Kodiak: The Kodiak is GDI’s mobile command center. (page1), Montauk: The Montauk is Nod’s mobile command center(page2)"

Quote:
http://web.archive.org/web/20010205062000/ts.ga-strategy.com/us/gdiunit.shtml


Description of the mamouth tank in ts (the old one in the beta) (check what they says, but i think it's fake)



SCREENSHOTS, 3D CONCEPT, PICTURES OF MOVIES

Quote:
http://web.archive.org/web/20000919075247/sgtlny.tripod.com/screenshots.html


a lot of screenshot, what a pitty all the screenshot that i had already seen is available all that i have never seen are death Sad

Quote:
http://web.archive.org/web/20000919075253/sgtlny.tripod.com/tsunits.html


3d CONCEPT but .... i don't know if it's fake or what ..; that's look like for a beta version of C&C Renegade

Quote:
http://web.archive.org/web/20020313200804/gamersdepot.com/rev_graphics2/tsun/sshots/pyramids.jpg


Yes, a picture of the Beta version of the TICK TANK, the NOD BUGGY and ..... THE GDI APC yahoo ! (this screeny is on tibsum.com)


Quote:
http://web.archive.org/web/19991109063146/gamersdepot.com/rev_graphics2/tsun/nodunits/nodsold1.jpg


A ztype*** good picture of a movie

Quote:
http://web.archive.org/web/19991109054105/gamersdepot.com/rev_graphics2/tsun/nodunits/cabaal.jpg


cabal in the train

Quote:
http://web.archive.org/web/20010308215500/ts.ga-strategy.com/3dpics.shtml


Good concept art made by some fans

Quote:
http://web.archive.org/web/20010411143426/ts.ga-strategy.com/tsicons.shtml


We can see here a very good view of the HARVESTER and Mamouth tank

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sun Jun 01, 2003 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah.. very interesting indeed

nice, gd job

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Jun 02, 2003 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only way to get Mammoths fire 2 shots at once would require making it just simply fire lasers...

AttachedParticleSystem= causes Burst= to be ignored.

Same thing is with Devil's Tongue. It can fire only one fire stream, but it has Burst=2 in weapon stats.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jun 02, 2003 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

uve been busy MaXiM, nice to see other people interested in the beta

most of the stuff i knew except for one interesting link

http://web.archive.org/web/20010210014558/www.gamersx.com/industry/e3-1999/cnc2.asp
Unit list
Human Cannon Ball

Is this some sort of joke or something.... there was some other dumb things too in the unit list

btw ur last link says


Quote:
We can see here a very good view of the HARVESTER and Mamouth tank

Its actually a heavy tank Wink

oh and i like
Quote:
Ion storms which cause power intensive units like (sonic tanks) to simply shut down

I may incoparate that into Retro, also having crystal debris flying off it when destroyed used by the disruptor to create its beam (this is also a feature intended but not included in TS) so expect to see it in 1.2

Should Ion Storms effect other power intesive units do u think, like stealth tanks etc ? wt do u think

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does IonSensitive work for units?

And yes, the Stealth tank should be disabled... but then make the stealth tank a bit more powerful please, to compensate for this...

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PostPosted: Mon Jun 02, 2003 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

no ..... because the hover MLRS in gdi side will be too affected by the ion storm

so it's balancing

>smiffgig: oups sorry heavy tank

and ya i think too that the human cannon ball is a joke Very Happy

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