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Reveal a small part of the map. (**)
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 09, 2007 1:10 am    Post subject:  Reveal a small part of the map. (**) Reply with quote  Mark this post and the followings unread

Hey!

I posted this in a thread not long ago... I don't see why i should not make a tutorial thread about it.

Rated 2 stars cause it is quite easy.

Ok here we go:

Right, first of all, place down the waypoint of the particular area of where you want the reveal to occur... Choose any number, but not a number from 0-7 on multiplayer maps, as they are used as starting locations.  Wink



Ok, now when thats done, you need to make the trigger, a simple process.
The main trigger page for this inparticular trigger, should look something like this:



Ok, now move on to event.
The event screen for this particular trigger should look something like this:



Ok, now move on to action.
The action screen for this particular trigger should look something like this:



And then you are all set... Save your map, and test to see if your trigger worked...

I Hope this helped out some of the new mappers a bit. Smile


Key Words: #Tutorials #Mapping #TiberianSun #Firestorm #FinalSun 

Last edited by Aro on Tue Sep 18, 2012 10:59 pm; edited 2 times in total

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Mar 09, 2007 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Technically if you did 0-7, that would be a super spysat Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 09, 2007 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Technicaly, if you used 0-7, in a multiplayer map, It would reveal around starting locations. We would not want that to happen, now would we?

Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Mar 09, 2007 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Could be usefull in some maps #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 17, 2007 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a good tutorial, but, ehmm, this tutorial isnt worth the name tutorial; its just something anyone can find when looking in the Trigger section in FS Confused

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 17, 2007 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

perhaps it is, for beginners...

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Mar 17, 2007 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Technicaly, if you used 0-7, in a multiplayer map, It would reveal around starting locations. We would not want that to happen, now would we?

Wink


I know that. That would be a spy sat. It would show the enemys bases.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Mar 17, 2007 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Its a good tutorial, but, ehmm, this tutorial isnt worth the name tutorial; its just something anyone can find when looking in the Trigger section in FS Confused


Yeah, but people can barely find the button turning off beginner mode... #Tongue
Everything can be found with a little effort, it's just that not everybody is born with the knowledge implanted in their brains, that's why these tutorials help these forums stay clear of stupid questions. Wink

Nice work, Aryboy! Laughing

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 24, 2007 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, sorry about my post Razz

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