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OS Terrain Viewer?
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Apr 13, 2007 11:38 am    Post subject:  OS Terrain Viewer? Reply with quote

I was thinking of rehauling the TS snow theatre, however FinalSun refuses to override the default snow files for some reason, making quick testing very annoying as I'd have to fire up TS and start a skirmish every time. Would it be feasible to create a tool that for example can display a bunch of terrain images slapped together, so you get a good impression of how the end result will look?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 13, 2007 4:10 pm    Post subject: Reply with quote

It wouldn't be a bad idea, although do not expect it from me, since I can barely work on my own tools.

Anyway, the closest tool for that is being done by CnCVK.. the OS TMP Builder, which he posted a preview a while ago in a news topic from IcySon55 (about his icons).

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Apr 13, 2007 5:22 pm    Post subject: Reply with quote

A small clarification, TMP Builder is not open source, I have no control over that fact.

What I can try to do is get a "Terrain tester menu" added to the program that allows you to test your tiles as if it was FinalSun/Alert.

No guarantees, we'll see how it goes.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 13, 2007 8:51 pm    Post subject: Reply with quote

Quote:
A small clarification, TMP Builder is not open source, I have no control over that fact.


Awww! Too bad Sad

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Apr 14, 2007 5:08 pm    Post subject: Reply with quote

the best way to view new tiles in the snow theatre is to, back up your TibSun.mix, open 1 copy and extract ISOSnow.mix, add the files to the ISOSnow.mix then re-add it to the TibSun.mix, thats what i did when i was testing your old Recoil Snow tiles.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Apr 16, 2007 7:24 pm    Post subject: Reply with quote

Quote:
Awww! Too bad

if someone want, I can upload the TMP format files, not more.
and what you REALLY see bad here?
I hope that TMP Builder will be high-quality program.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 16, 2007 8:27 pm    Post subject: Reply with quote

The bad thing in a non-open source community tool is that if the person who has the source of the program leaves the community, the program will never be updated anymore.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Apr 17, 2007 12:04 am    Post subject: Reply with quote

Don't forget the fact that others may contribute. The very fact that people patched the code (even if just minor modifications) is a good sign. In short, there's no reason NOT to open-source it. Not only does it benefit the community but it can lessen the workload as people take interest and improve the functionality. Unless you're trying to make a profit (which I sincerely hope you're not, I always see modding as a hobby, not a means of making money) then you should just simply release the source. You don't have to go all the way and make an SVN or CVS repository, just allow people access to be helpful and supportive rather than have several splinter projects all aiming towards similar or the same goals.
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