I myself have planned AI as the final thing, as it requires extensive testing and recoding. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 11, 2003 1:01 am Post subject:
ballance is really important. A Core defender was very expensive, sure, but once built, nothing could stop it. Meteor Storm destroys half of a base. Chemical Missiles might be produced very fast if you have about 4 or 5 weed eater... so it rained chemical weapons at my enemy's base. Light Tank was killed too fast. Flame Tank is useless and also killed too fast... I'm gonna tell you something, I've never played GDI on tech level 10, so I havent experienced most of cool weapons, but it sucked compared to Nod.. _________________
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i managed to persuade the guy who makes the AI Editor to make a new and improved version
I tried one of the AI editors but it was worthless because you could make only taskforces... which is faster by by hand. What I want to have is FA2/FS style AI editor that puts all taskforces,scripts,teams and AI triggers into a nice list. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
ballance is really important. A Core defender was very expensive, sure, but once built, nothing could stop it. Meteor Storm destroys half of a base. Chemical Missiles might be produced very fast if you have about 4 or 5 weed eater... so it rained chemical weapons at my enemy's base. Light Tank was killed too fast. Flame Tank is useless and also killed too fast... I'm gonna tell you something, I've never played GDI on tech level 10, so I havent experienced most of cool weapons, but it sucked compared to Nod..
the Core Defender could be stopped by some aircraft quite easily... and the lousy Meteor "Storm" Superweapon destroyed only one object at a time. And you can spend the money your Nod opponent spent on his chem stuff, on a firestorm wall or do orca bomber/disruptor rush...HOWEVER, the CC buildlimit should be back FOR SURE. As Nod, you end up ONLY using these, it's really bad.
BTW, having the light tank in TSR makes no sense.... why use it? Better use tick tanks with cyborg reapers. QUICK_EDIT
and the lousy Meteor "Storm" Superweapon destroyed only one object at a time.
Have u actually played TSR or are u getting mixed up with the "Meteor Disorbitor" in TS DeeZire ?
The meteor storm is a little to widespread effect and powerful to destroy just 1 thing
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BTW, having the light tank in TSR makes no sense.... why use it? Better use tick tanks with cyborg reapers.
Light tank, medium tank (Tick tank), heavy tank
you cant do hit and run tactics with tick tanks, they are meant for defence alas there borrowing abilities _________________ QUICK_EDIT
and the lousy Meteor "Storm" Superweapon destroyed only one object at a time.
Have u actually played TSR or are u getting mixed up with the "Meteor Disorbitor" in TS DeeZire ?
The meteor storm is a little to widespread effect and powerful to destroy just 1 thing
TSR is based on Deezire. And if you're not using my solution to get multiple meteors... then it's still one or 2 meteors only in TSR. That's not much, because it mostly just hits a sam or so.
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BTW, having the light tank in TSR makes no sense.... why use it? Better use tick tanks with cyborg reapers.
Light tank, medium tank (Tick tank), heavy tank
you cant do hit and run tactics with tick tanks, they are meant for defence alas there borrowing abilities
Hmmm... yeah i see what you mean. Makes sense, but keep in mind not to make a recon bike of it QUICK_EDIT
TSR is based on Deezire. And if you're not using my solution to get multiple meteors... then it's still one or 2 meteors only in TSR. That's not much, because it mostly just hits a sam or so.
Have u used it in TSR.... u will see it is much much different
and TSR may have been based on DeeZire, due to save time on activiating un-used anims etc, but i really hate it being related to it in anyway, cause its so much different and dare i say better
the meteor storm does huge damage in wide area, but im interested to know ur multi-large meteor technique, does it act like meteor showers caused by triggers?
If so teach me the ways thedvd
The metoer storm is one of the things in TSR that hasnt been changed since like beta 0.3 (although it wasnt even labeled back then) _________________ QUICK_EDIT
But yes of course TSR is ways better than Deezire. Al he really added is some cabal stuf, a meteor superweapon and some active anims... ot much if you ask me. btw it's unbalanced as hell due to nod's CCs without buildlimit QUICK_EDIT
and the lousy Meteor "Storm" Superweapon destroyed only one object at a time.
Have u actually played TSR or are u getting mixed up with the "Meteor Disorbitor" in TS DeeZire ?
The meteor storm is a little to widespread effect and powerful to destroy just 1 thing
It is more like random thing. Sometimes it can destroy almost everything,sometimes it just misses the target.. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
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