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ETS 3.40 #0018
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Do you have "Please reinstall" msg box after installing ETS 3.40?
Yes
50%
 50%  [ 5 ]
No
50%
 50%  [ 5 ]
Total Votes : 10

Author Message
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat May 05, 2007 7:47 pm    Post subject:  ETS 3.40 #0018
Subject description: released!
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Extended Tiberian Sun 3.40 released!

Start revision #0018
Current revision: #0018

*New SW type - Animation
*Upgrade SW is updated.
*New upgrade system
*More stable

ETS 3.40 - for users
Download here.

ETS 3.40 MDK - for modders
Download here.

Report bugs in But Tracker.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat May 05, 2007 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see you working on ETS. Smile

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Sat May 05, 2007 9:06 pm    Post subject: Re: ETS 3.40 #0018 Reply with quote  Mark this post and the followings unread

Very nice Smile

Only thing
C&CVK wrote:
*New SW type - Animation

This was left out of the MDK.

I noticed this to
C&CVK wrote:
You can specify more than one upgrade type at the same time. UpgradeDuration isn't supported in RP 1.10.

which sounds very promising Smile


What is UpgradeDuration supported in? Its not mentioned as a feature in ETS either.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun May 06, 2007 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work there this looks very interesting however I am not sure what this new upgrade system is or how it works?

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun May 06, 2007 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The system activates when units reach Veteran status.

It effectively changes one unit into another. This is achieved by the use of the map trigger that Westwood used to change the loaded TruckA into TruckB in the missions. Reuse of code is awesome ^_^.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun May 06, 2007 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow this is great now I can do a complex upgrade system for my infantry and vehicles, I realy missed this feature and now im happy!

And when you released 3.30 #0012 I thought the only thing I miss now is the AnimationSW and you implented it great!

The only thing I miss now is the documentation for the AnimationSW but I can check RockPatch or Game.exe for that.

C&CVK wrote:

*More stable


Whats the stability fix for? Was there a error in #0012? and what was it on? I just want to know.

Great work anyway! Very Happy Smile

Im not getting the Please Reinstall error but I also never got it with previous versions either.

Also the ETSLauncher is still not working good for me. Sun.exe works doh.

Another thing that aint important but wrong in ETS is the hidden version screen. It says this for me:
ETS Version 3.30

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon May 07, 2007 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This was left out of the MDK.

it's easy to use:
Code:

Type=Animation
Animation=<Animation>

wait next MDK Sad

Quote:
What is UpgradeDuration supported in? Its not mentioned as a feature in ETS either.

again copy-paste error. This page (and others)(and code also) were ported from RP 1.10 MDK.
This is called "look to the future", I reserved space for this variable and parse it from INI file, but do nothing with it.

Quote:
Also the ETSLauncher is still not working good for me

why?

Quote:
Another thing that aint important but wrong in ETS is the hidden version screen. It says this for me:
ETS Version 3.30

will be corrected.
Also I think about dialog, like Info page in RP.

Quote:
Whats the stability fix for? Was there a error in #0012? and what was it on? I just want to know.

some multi-mod system update also CD path code update.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu May 10, 2007 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Do I need 2.03? or 2.00 works fine?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu May 10, 2007 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

2.03 as always Gufu, download the installer and it clearly says that, don't ask stupid n00b questions no matter how hard you may find it.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Thu May 10, 2007 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

of course only 2.03.
you can download a update from westwood ftp server.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu May 10, 2007 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did so from planet cnc... but it's BSing about some random .ini misssing...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu May 10, 2007 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every time I install ETS - I get "unable to initializa - please reinstal" message... I fully patched both TS and FS... Help?

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Black hawk
Medic


Joined: 27 Oct 2006
Location: Netherlands-Nieuw vennep

PostPosted: Fri May 11, 2007 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol xd dont no how to use it with a mod because it won't work xd Laughing

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri May 11, 2007 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

1)Fully patch TS and FS
2)Instal the MODers MDK
3)You can now use new tags

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat May 12, 2007 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

If you get fail to initialize copy all mix files and sizzle.vqa from your disc to your TS folder and see if that works. This includes MOVIES01 and 02.MIX, SCORES.MIX and 01.MIX SIDECD01 AND 02.MIX MAPS01 and 02.mix and MULTI.MIX. And some of the other disc MIX files. It should hopefully work then. As it did for Blubb.

Also why the hell is ETS exe working like a No CD crack exe where you need all disc mix files in your TS directory?

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Sat May 12, 2007 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Also why the hell is ETS exe working like a No CD crack exe where you need all disc mix files in your TS directory?


Because the no-cd crack is VK's "solution" to making ETS compatible with TFD.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat May 12, 2007 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Well using the NoCD crack version will make it difficult for people who don't use the no cd crack, as unless they have read the no cd crack readme they will not understand what files to use in order for the game to start.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 12, 2007 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope, doesn't work - I did move ALL mixes to TS directory...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat May 12, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

But your Gufu.

If it worked for Blubb, I am presuming it will work for anyone else who copies there CD mix files to thier directry, and ran ETS over TS 2.03 ( remember that Gufy!? Smile ). However I am not going to post up anything NoCD crack related as I am not sure Banshee would throw a party over the idea of it.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 12, 2007 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok... after downloading westwoods originaly 2.03 patch for TS - the game works... the problem is - even if I add aacombat=yes to ORCA and HARPY - they still can't attack while enemy(or forced fire friend) is in MID-air. They projectiles ARE AA=yes.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat May 19, 2007 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
aacombat=yes

AACombat=yes, not aacombat=yes.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 19, 2007 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

; Apache Chopper
[APACHE]
Name=Harpy
Prerequisite=NAHPAD
Primary=HarpyClaw
Strength=225
Category=AirPower
Armor=light
TechLevel=5
Sight=2
RadarInvisible=yes
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=14
PitchSpeed=.16
Owner=Nod
Cost=1000
Points=20
ROT=5
Ammo=12
Crewed=yes
GuardRange=30
AACombat=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

;Harpy Vulcan Cannon
[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA
Report=CYGUN1

[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Mon May 21, 2007 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
; Apache Chopper
[APACHE]
Name=Harpy
Prerequisite=NAHPAD
Primary=HarpyClaw
Strength=225
Category=AirPower
Armor=light
TechLevel=5
Sight=2
RadarInvisible=yes
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=14
PitchSpeed=.16
Owner=Nod
Cost=1000
Points=20
ROT=5
Ammo=12
Crewed=yes
GuardRange=30
AACombat=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys


You are missing the Fighter=yes tag in this section. I belive that is it Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 21, 2007 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh shit...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 21, 2007 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh... doesn't work either...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon May 21, 2007 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um I had this working without any Fighter=yes tag :S. I dn't think Gufu has ETS installed correctly, thus not working.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 21, 2007 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

1)TS patch from FTP
2)FS
3)instalation of ETS again... gives the known error...

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