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Player attack-click = crash
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon May 21, 2007 12:13 pm    Post subject:  Player attack-click = crash Reply with quote  Mark this post and the followings unread

I'm having a strange problem with a SP map. When ever I tell my units to attack by clicking on the first AI wave created, I get an Internal Error, but I can go around attacking other level-placed units without problems.

I've watched the nod base as multiple teams where created, making sure it wasn't one of them causing it. This team seems to have problems following waypoints, and tries to recruit existing units of the same type without building them.

I'm also confused on how to stop this, I know theres options in the unit properties, but I have no idea what 0 and 1 is. Embarassed (yes or no)
UnChecking AreTeamMembersRecruitable doesn't seem to stop it either.

Similar scripts on my other map work okay, so I must have messed something up here. Just need new/reminders thoughts on what to do.

Thanks

Triforce

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 21, 2007 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Number zero means "unchecked" (false/no), while one means "checked" (true/yes).

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon May 21, 2007 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh... This will help. Thanks.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Tue May 22, 2007 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I managed to stop the IE's! Turned out I had two unrelated things working against me.

1= I had a script that started Nod AI production once the map was loaded, which seems to have causing errors of its own. Base re-building works alot without it, which is the opposite of what I thought it would do.

2= I had added startup units which exists in Rules but cannot be built. This is what was causing the crashes after the first AI team attacked. The unit would fire, and I think caused a crash when it became Veteran. I did something wrong with it. Smile

Knowing what 0/1 are now has stopped pre-existing units being recruited.

I shouldn't make topics after I've been up all night fighting with FinalSun. Very Happy

Thanks again

Triforce

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