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Argarok
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THE Protagonist
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PostPosted: Wed May 09, 2007 9:02 pm    Post subject:  Argarok
Subject description: Familiar name, new look!
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Name:Argarok
Weapon:N/A
Cost:1000
Needed To Get It:Con Yard
Bio:The Argarok gives a new meaning to enemy at the gates! it is a giant mobile barracks!



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THE Protagonist
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PostPosted: Wed May 09, 2007 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, i didint like how it looked before, so i am remaking it, i am still detailing it.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Thu May 10, 2007 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry but lol @ Gufu. Weird concept however, not always a bad thing.

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Raptor8
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Joined: 11 Nov 2005
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PostPosted: Thu May 10, 2007 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

its funny lookin'. id start laughing if this mech deployed near my base.

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THE Protagonist
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PostPosted: Mon May 21, 2007 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i don't have to be a rocket scientist to relise that you guys think it looks like some kind of retarded evil pac-man, so i am reworking it. pics at a later time.

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THE Protagonist
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PostPosted: Mon May 21, 2007 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

well, im not to happy with the head, but i like the legs.



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Team Black
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Joined: 25 Sep 2006
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PostPosted: Mon May 21, 2007 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

well I can see you're trying to try different thtins, which is cool - but yeah it isn't exactly presentable just yet Very Happy

Quote:
I was thinking more along the lines of a chain-chomp with legs, but whatever.


TAKTICS concept, anyone? #Tongue

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THE Protagonist
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PostPosted: Tue May 22, 2007 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

removed spam

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gufu
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PostPosted: Wed May 23, 2007 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it should "sit down"

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Ickus
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PostPosted: Wed May 23, 2007 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

its a pretty interesting design. but how does it functionally "eat" enemy structures? Neutral (ie mandibles,tusks.tentacles?) that be an interesting concept of a base eater. chomping down on a fresh Consturction yard with a side of Barrack...mmmm turrets for breakfast. :p

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shinji
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Joined: 10 May 2007
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PostPosted: Wed May 23, 2007 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

either eats of chin guns other than theat its cool, but u neeed a new head

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THE Protagonist
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PostPosted: Wed May 23, 2007 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

better? bader?



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shinji
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PostPosted: Wed May 23, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

better chin guns plz yay chin guns

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THE Protagonist
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PostPosted: Wed May 23, 2007 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

sarpedon wrote:
better chin guns plz yay chin guns


do you mean chain guns?

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shinji
AA Infantry


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PostPosted: Wed May 23, 2007 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

no guns on its chins

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Team Black
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PostPosted: Wed May 23, 2007 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it might be best to draw a concept first.

It's definitely better...but I wouldn't call it "good" just yet Wink -
The top definitely needs more shape to it I'd say, and the only "window" it should really have would be in the front. Windows are, usually, the weakest point.
the feet could be a little bit wider.

Here's what I might do:



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gufu
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PostPosted: Wed May 23, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arf - change black to red and red to black at the chain guns...

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THE Protagonist
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PostPosted: Wed May 23, 2007 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

its not a gunner! its a Barracks!!!!! and thanks for the concept Blackster, that gives me a good idea of what to make Smile

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Team Black
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PostPosted: Thu May 24, 2007 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Glad to help, dude XD

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shinji
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PostPosted: Thu May 24, 2007 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should keep some light guns for it so it can protect itself before it deploys

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THE Protagonist
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PostPosted: Thu May 24, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

sarpedon wrote:
you should keep some light guns for it so it can protect itself before it deploys


yes, light guns mabye, but not huge frickin chin chain guns!

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Apex
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PostPosted: Thu May 24, 2007 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe have the "chin" guns deploy into a turret beside the building when it turns into the barracks.

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THE Protagonist
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PostPosted: Thu May 24, 2007 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i made some additions Blackster suggested, and i added the damn guns, and i desided to work on a deploying ani.

what do you guys think?



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DeathMummy
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Joined: 07 Apr 2007
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PostPosted: Thu May 24, 2007 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats one of the best mobile barracks i have seen so far...maybe a few more improvements-make the guns fold up instead of vanish and maybe the top open to let the guns out-apart from that-brilliant!!

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Team Black
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PostPosted: Thu May 24, 2007 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude that's awesome! totally original idea - who'd have thought up a mobile barracks walking around?

I might fix them "chin guns" though XD
it dosn't quite make sense for them to dissappear into the body like that, then pop out of the top
XD nice job

PS. if you need any more concepts or anything, just give me a hollar OK

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gufu
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Joined: 22 Dec 2004
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PostPosted: Thu May 24, 2007 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actualy - make it legs fold under itself...

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THE Protagonist
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PostPosted: Thu May 24, 2007 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, i think i fixed the turret problem Smile

and sure blackster, if i need help you would be the first i would ask.



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gufu
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PostPosted: Thu May 24, 2007 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Legs still annoy though...

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THE Protagonist
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PostPosted: Thu May 24, 2007 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry didint see your post until now, i will do it tomorow, im all 3ded out for today.

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gufu
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PostPosted: Fri May 25, 2007 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

relax take your time...

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DeathMummy
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PostPosted: Fri May 25, 2007 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking alot better now Smile

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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri May 25, 2007 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking really better now #Tongue
Some suggestions. First make it's legs wider, specially the feet. Second, in the center of the circular bases of the chin chain guns, and the gun on it's top, put a black circle; since it looks somewhat odd that the guns come from nowhere Smile.
Also do what gufu said, "make it legs fold under itself", the deploy anim would look more natural in that way. Wink

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Chrisse
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PostPosted: Fri May 25, 2007 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking really awesome, but i suggest you make the round part at the back more rektangular, otherwise very good design and something unique.

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shinji
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PostPosted: Sat May 26, 2007 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

its coool. Very Happy

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THE Protagonist
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PostPosted: Mon May 28, 2007 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

made suggested modifications Smile



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gufu
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Joined: 22 Dec 2004
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PostPosted: Mon May 28, 2007 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

w1n!

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Team Black
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PostPosted: Mon May 28, 2007 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

One last thing... the big round thing on the back might look better if it goes up earlier in the animation; like perhaps to give the legs some room or someyjing...

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THE Protagonist
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PostPosted: Mon May 28, 2007 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, that sounds good, im gonna do it tommorow, and i will mabye change some stuff or make walking anis, so i will be updating it alot more then.

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