Posted: Thu Jun 07, 2007 9:07 pm Post subject:
Trivial Lands (2-4)
Subject description: 21st map...its about time i finish this one
So here i be releasing this ancient WIP. Iv fixed it up a lot and most things that i originally wanted work now though not all the way i wanted them to work...
so heres the map info and stuff..
Name: Trivial Lands (the name i gave it...pretty sure its not taken)
Map Maker: Ixith
Map Size: 126X63
Players: 4
Theatre: Temperate (mutated)
Info: This is a 4 player map. Probably best for online games of 2v2 or 1v1-1v1 (the 2 players on each side fight and then the winner of the 2 sides of the map fight each other) The map is very mutated with a lot of tiberium to harvest. There should be plenty of room for bases and each base area has several accesses so be careful. This is my 21st map so enjoy
Story: These lands have been ravaged by tiberium for quite some time now. There used to be a small city with villages to the outside in the cliffy area but now the villages are next to destroyed and whats left of the city has been turned into a mutant dwelling area.
pics: (note im just too lazy to get new pics so these are the same new pics from the WIP thread however ingame the green lighting should be slightly different as in less intense)
anyways tell me if you find any errors. and please give me detailed ratings.
_________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! Last edited by Ixith on Fri Jun 08, 2007 4:05 pm; edited 1 time in total QUICK_EDIT
-looks nicely detailed
-ligthing is good (although I prefer weaker green ligthing)
-balanced
-looks like a cool map to play
-oh and it's worth a spotlight
Please look at my map "mutated River, someone, lack of replies"
Quote:
Tiberium infestation = beutifull
It's spelt "beautiful"
Since I got time to review it, here it is:
Detail: The detail level was very good, a lot of cliffs, tiberium mold, etc. I don't see why not; 10\10
Layout: I liked the layout very well, everything is placed very well, it seems like this is based in a dry place, since there's no water. Also it seems to be pretty hot, because of the lighting and sand. 10\10
Lighting: The ground lighting is very cool, I think you should lower the intensity a little on the green light posts, else it's all fine. 9.2\10
Balance: I don't see any imbalances at all. The map is asymmetrical with a balance close to a symmetrical one. 10\10
Triggers: I found the triggers very cool, 10\10
Overall: I played a quicky match, it was awesome. The triggers spiced up the gameplay. The AI seemed to do very well. 9.8\10
I love this map a lot. It should get spotlighted. Last edited by Crash on Fri Jun 08, 2007 10:15 am; edited 1 time in total QUICK_EDIT
lol, thanks guys. The responses I have been getting they are all very good. So, I hope for the best and to get a spotlight, because despite me tossing this map away for a few months I think it turned out a lot better then expected. Though with a few disappointments.
Oh and you'll see better or at least very similar cliff work in the maps that will be released in the future.
anymore comments? _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
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