Consoles are Win 95/98 days, programmers need to move with the times and actualy make GUI's insted of being lazy. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Sadly, the MIX protector still allows the mix to be opened if its in the RA2 directory Even though all the names are in hexadecimal, you can still extract them fine _________________
Sadly, the MIX protector still allows the mix to be opened if its in the RA2 directory Even though all the names are in hexadecimal, you can still extract them fine
Really? This is error
Quote:
Consoles suck u should make them have a GUI.
Consoles are Win 95/98 days, programmers need to move with the times and actualy make GUI's insted of being lazy.
This tools not for n00bs however. _________________ ARM forever - x86 sucks QUICK_EDIT
Consoles arn't for "experts", there just a programmer being lazy. Because that programmer is lazy you then make it a much slower process for users.
If you want to process several files, because you have made it as a console app the process takes ALOT longer than it would have to if it was a GUI.
Effectivly it means the standard of the tools are lowered because of the added time for the users. Basicaly its a pain in the ass to use a Console App.
IMO console apps should be avoided like a plague where possible due to the added time they add to the process.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jun 04, 2007 4:28 am Post subject:
I think you totally missed his point, DCoder. He said that dealing with multiples files in a console application takes much more time to the user than doing the same thing in an application with a proper UI and I am in total agreement with Stucuk's words. QUICK_EDIT
And you missed my point - the time you spend depends on whether the coder was an idiot or not, not on the choice of gui vs cli.
For the sake of an argument, let's assume smash-cli.exe is a console program that takes one argument, a filename to operate on. And smash-gui.exe is a visual program that performs the same operations on file/s you pick via an Open File dialog. And I have 2000 files in z:/crap/ that need to be run through smash. Since my cli is limited to one file at a time, let's pretend the smash-gui coder limited the open file dialog to one file only, to be fair. You'll die of boredom before finishing. Whereas I will just open cmd prompt,
| for %a in (z:\crap\*) do smash-cli "%a" |
and be free to get a drink or distract you with funny faces. Where exactly did I spend more time dealing with multiple files? If we take out the handicap of one file at a time, modify smash-gui's Open File dialog and the rest of the code to accept multiple files, and change smash-cli to accept unlimited amount of filenames (or even wildcards, it's not hard) as arguments, I'd just do
| smash-cli z:\crap\* |
and be done. If smash takes time to load, you'd probably catch up in the first test, but you'd lose the second one while waiting for your app to load before telling it what to do.
There's a reason nix people use the console so much, you know. And console apps interop far better, but that is beside this argument. QUICK_EDIT
Not everyone would store stuff in the same folder. Also not every one knows how to do that in the console.
Apps should be friendly to noobs not just you (Which is the major point you missed). Consoles are just pure lazyness.
With a GUI its easy to add a "from directory" option to do all files in a directory. Could even have an option to go through the sub dirs as well. Not hard.
And by the time you had opened up the console and typed that into it you could already have done it on a GUI Interface.
Note: Windows is full of "normal" people who don't play around with a dos console. Usability is key to good application design, and you can't make a program fully usable unless any person could use it. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Normal people is the average. Which is generaly people who do not have advanced computer skills.
This group also has the newcomers, and if you do not cater for newcomers then you limit the amount of people which can use your tool.
Also game communities survive because of the newcomers who make mods, etc. Without new people using the tools to make shit then you limit the communities posibilities.
Tools should be designed so that a monkey could use them, otherwise the tools are pointless. To have the most growth you need to attract the most people. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
@stucuk
Seeing as you seem to think the lack of a GUI makes the coder lazy then mayby you should go and do better.
And normal people who don't have good computer skills probaly won't be making a mod that they realy don't wan't people ripping stuff from so does it realy matter if they can't use the program?
(A simple command in cmd is alot simpler than half the stuff you get when modding RA/TS/RA2 etc) QUICK_EDIT
Im currently working on Original War v1.08 (Its a game fyi) and supporting the Original War community, so i don't have the time to work on other things. If i didn't have other comitments i would be working on TS/RA2 stuff.
Puting files into a mix isn't hard with the Mix editor from XCC. Any monkey should be able to do it. Which means that anyone with any skill level could make a mix file with new contents (SHP Builder for example isn't that hard to use since its just like MS Paint but with multiple frames, so people could edit existing buildings for example and add them to the game). _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
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