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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Apr 09, 2007 2:10 pm    Post subject:  Using the new features Reply with quote  Mark this post and the followings unread

Is there somewhere that i can get the new code names for using the new features for the rules.ini, like being able to dogfight etc? Very Happy

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Apr 19, 2007 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you even tried to search for it here in this part of the forum.

Its right infront of you here in the first post by CNCVK
http://www.ppmsite.com/forum/viewtopic.php?t=13239

the rest is on MODENC

you can also find it in the install file on ETS_3_00.zip (but dont install that one)

here is a list I wrote on all the tags.

Type=DropPod (SW tag)
DropPodMaximum= number (SW tag)
DropPodMinimum= number (SW tag)
DropPodObjectFirst= (aircraft/vehicle/infantry)(SW tag)
DropPodObjectSecond= (aircraft/vehicle/infantry)(SW tag)
Type=Upgrade (SW tag)
UpgradeType= (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)(SW tag)
UpgradeRadius= number (SW tag)
Type=MeteorShower (SW tag)
MeteorsNumber= (SW tag)
AACombat= yes/no (add this to aircrafts)
Tertiary= weapon on unit
Quaternary= weapon on unit
EliteTertiary= weapon on unit
EliteQuaternary= weapon on unit
TertiaryFileFLH= (art.ini)(I know its misspelled LOL!, CNCVK coded that into the game like that. It wont work if you correct the misspelling)
QuaternaryFireFLH= (art.ini)
TBarrelLength= (art.ini)
QBarrelLength= (art.ini)
QBarrelThickness= (art.ini)
TBarrelThickness= (art.ini)

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Apr 21, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
TertiaryFileFLH= (art.ini)(I know its misspelled LOL!, CNCVK coded that into the game like that. It wont work if you correct the misspelling)

I will fix it in new revision Smile

_________________
ARM forever - x86 sucks

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jun 30, 2007 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, just wondering what do each of the codes do? Some are obvious (AAcombat #Tongue), what does
Type=DropPod (SW tag)
DropPodMaximum= number (SW tag)
DropPodMinimum= number (SW tag)
DropPodObjectFirst= (aircraft/vehicle/infantry)(SW tag)
DropPodObjectSecond= (aircraft/vehicle/infantry)(SW tag)
Type=Upgrade (SW tag)

do?

Thanks

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sat Jun 30, 2007 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

With my download of ETS there was a folder called "data" and within that folder is (among a few other things like the .exe) a load of .htm files.

It is probley worth your time reading these files as they explain the new tags.

For your question this one is kinda useful. "ETS_Docs_Using_the_updated_DropPod_SW.htm"

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jun 30, 2007 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, ill dive into that Smile

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