Posted: Fri Jul 13, 2007 1:55 am Post subject:
Land Battleship
Well, I made this model awhile back and tried putting it in voxel form, but I couldn't get the colors through the 3DS2VXL process, so I quit. Hopefully someone can maybe make this a vxl, in fact it'd be greatly appreciated. Anywho, the legs and turrets are in different pieces for all your editing needs. I'd watch for this bad boy in the SHP forum in the future...
_________________ "Don't beg for things; Do it yourself or you'll never get anything." Last edited by 4StarGeneral on Thu Sep 28, 2017 9:29 pm; edited 2 times in total QUICK_EDIT
Well for starters... What are you using to export that to 3ds? I cant import it into 3dsmax... I was gonna import it to 3dsmax and show you how to set it up right... If your even using 3dsmax... If not, you really should... As thats what 3ds2vxl was made to use... 3ds models from 3dsmax. Now that doesn't mean thats the only program that can be used... I have used Gmax then used another program to export it as 3ds and it worked pretty good.
And truthfully... A shp version of that would be kind of bad... Well depends how big your gonna make it... Just think about that big mech in AR2... So many problems... just pretty much an eye sore. _________________ MadHQ's Graveyard - Click here!
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Ya, I'm using TrueSpace which apparently is retarded when it makes 3DS. I've been looking into 3dsmax, but it's too complicated for me to learn atm. Anyway, I've been thinking of completely redoing it from lack of detail, because it's to late to fix some of it up. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
This site has a bunch of video tutorials... If you want to learn how to use 3dsmax watching some one else might be a good way for people who have a hard time figuring out how to use 3dsmax.
Also! Vxls don't need extreme details... Infact I think the more Polly's and details you add the more ugly a vxl can get. As it stands as of right now it would probably be fine. _________________ MadHQ's Graveyard - Click here!
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Thanks Mad.
Now if only I can get a computer that can run 3dsmax... Then I can have skins that actually stay when I export to vxl...
The body is badly in need of an overhaul (extremely rounded), so I'll be working on it next. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Truespace is pretty much excellent when it comes to easy and fast modelling, catasctrophic with anything else. You could try Blender, if you can stomach it's hard (but great) GUI. It should run no problem. Or anim8tor, Wings3D. These shouldn't be too heavy on hardware. The only mostly bug-free method of exporting Truespace meshes to 3ds I know is Truespace to... I don't remember which format->Blender to .obj->Wings3D to .3ds . _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
3dsmax doesnt have that bad of a system requirement... At lest I dont think...
Hardware
Minimum requirements for 32-bit versions:
Intel® Pentium® IV or AMD Athlon® XP or higher processor
512 MB RAM (1 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL® and Direct3D supported
Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse®)
DVD-ROM drive
Uh....ya...Mine isn't even close....
Old Celeron 1.71
256 RAM
220 MB swap space
But at least I have a DVD drive
It's kind of amazing I can do ANY 3D modelling... _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I modelled in many programs on Celer 633:P.
Including Blender (The only free one that can compete with 3DS Max imo). _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
OMD that is niiiiiice, very scary thing, so like soviet, anyone seen wild wild west that film with will smith in it, reminds me of that machine. haha good stuff _________________ Soader, Drum N Bass!!!! QUICK_EDIT
lol
@ z : ye had the blue screen on the comp so im on laptop now, and sorta lost a bit of faith in CNC in the long wait for tiberium wars
one thing, the main gun at the front of the head, it looks like a chain gun / gattling gun in the concept on the model its just three barrels dont know if you are planning to work on it. but yeh change that _________________ Soader, Drum N Bass!!!! QUICK_EDIT
Ooh...is that what that gun's supposed to be...I couldn't really tell, but ya, I'll change that.
Still waiting for a new computer, so I can use 3DsMax. In the mean time, I'm practicing my voxel skills so that U can release it as a voxel. (oh and I tried making an HVA of the legs moving, but its so huge my computer can't handle it. So I'll have to wait.) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
will be a beast of a voxel ye would be a wickid turret on top gattling just mutilating worthless infantry keep it up _________________ Soader, Drum N Bass!!!! QUICK_EDIT
I figured out the problem with my 3Ds. TrueSpace renders .3ds files without the proper coodinates and lighting and color format, therefore 3DSMAX cannot read them.
A couple more weeks, and I should be able to recreate this. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I think I've redone this particular "vehicle" about 20 times now, I just can't seem to make it look good enough for release.
I promise, it'll be released before or with Final Dawn. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
I need a scheme, see. Steampunk, High-Tech, show me something to work around. Without a scheme I can't rework this, and also debating on changing it to a 4-legged walker instead of 5, as 5 is kinda unneeded and difficult to maneuver.
Ideas?
(god that first work is awful looking, trashy.) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
It's sort of got that battleship vibe to it. Id go with trying to enforce that, with portholes and smokestacks and that little conning tower at the back. QUICK_EDIT
Thoughts: Now I realize why I stopped trying to make this; Westwood drew this and it makes completely no sense. Look at the back of this thing. Look at it. What back you say? Exactly my point. Looks like it makes sense on paper, sure. But when it comes down to it, it makes absolutely no goddamn sense in 3D.
Anyway, how's the portholes, too many?
Tell me how to fix this!
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_________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
As for the back... I have no idea what should be going on there. If it has five legs, with two at the front, two at the sides, then that must mean that the back has a leg on it. And that's not a great thing to have to work into the back. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Jun 27, 2013 1:29 am Post subject:
HEY! It was called the land battleship. Theres already a unit named the battlefortress. Land battlefortress? All Battle fortresses are land based, unless someone can prove me wrong right now.
Stick to the original material. With five legs its more bad ass.
It's the Centurion Siege Crawler's way bigger and meaner cousin! The Chrono Prison can't touch this. Yuri craps his pants staring at it. _________________ Destroy to create. All for the hunt to dominate!
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