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coupla suggestions:
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 22, 2007 4:37 pm    Post subject:  coupla suggestions:
Subject description: if possible
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1)Different image/animation for damaged units
2)Ability to have weapons shoot at enemy at different distances without forcing unit close to enemy
3)For units to say things even when unselected... like comments

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 22, 2007 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Good idea. Already featured in most games, I definitely recommend it.

2. Not sure what you mean, don't the units always shoot from as far as possible? However, I think such feature as if the unit accuracy drops if shooting further away, would be a good idea.

3. Just think that when you have multiple units Rolling Eyes

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 22, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

3.one per time... worked in blitzkrieg and Cuban missile crisis

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jun 22, 2007 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

instead of "unit under attack"-EVA make the unis themselves shout theyre under fire.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 23, 2007 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

But EVA should still show the attacked unit in your radar, of course.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Jun 24, 2007 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Titan Unit under fire, sir! Commencing defensive retaliation"

Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jun 25, 2007 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Well you wouldn't want the line to be too long, incase they die before they can finish talking. .

it's funny like in TS when they say "Infantry reporting", or "I'm taking heavy fire" as their death anim is playing

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Jun 25, 2007 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

accepted

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Lightstorm
Light Infantry


Joined: 01 Mar 2007
Location: Dead and back Commander...Dead and back

PostPosted: Sat Aug 04, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The ability for units to fire at multiple targets at once. (like the tripod in TW)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Aug 05, 2007 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The cyborg reaper can do that too, in a way... When he fires, the missile breaks up and attacks random targets... Usualy the floor.. >_>
But anyhow, these are some pretty good suggestions, the most sense i've ever seen gufu make...

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