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Zeus Cannon
Moderators: Judeau, Mortecha, Rico
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Sep 22, 2007 6:05 pm    Post subject:  Zeus Cannon Reply with quote  Mark this post and the followings unread

Something to replace the railgun emplacement with.



ZeusMK.gif
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ZeusMK.gif



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Last edited by Judeau on Sun Sep 23, 2007 7:35 pm; edited 1 time in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Sep 22, 2007 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. That's epicly animated.


Good job, to you and whoever else was involved.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sat Sep 22, 2007 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work!
Its a bit weird that the turret come out of the base though. #Tongue

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 22, 2007 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

if thats how big it is in game, i'd give before the game starts Laughing

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Sep 22, 2007 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I said during it's development, this cannon is great, really great, good work #Tongue

@Renegangsta:
I don't really know how big it will be, but I guess that it's going to be a 2X2 building, considering that it is a replacement for the railgun emplacement.

@Judeau:
Something that I forgot to mention when you showed me this buildup, and was bugging me, though I didn't know why Laughing
TS buildups start gray and colorless, being "painted" as the buildup finishes. So this, actually, is a RA2 styled buildup:P

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 22, 2007 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Machine has a point Jedus, also... the turret puts me off for some reason, i dont like its shape>.<

Judeau : Judeau, JUUUUUUUUUUDEAUUUUUUUUUU

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Sep 22, 2007 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it, I LOVE it!!! Very cool!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Sep 23, 2007 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Machine has a point Jedus, also... the turret puts me off for some reason, i dont like its shape>.<


Some Uber, Master, Kitty Cat Editor wrote:
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Still not going to stop me calling you Jedus is it. Always have, always wills #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 23, 2007 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, you finished it!

looks very nice Smile

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sun Sep 23, 2007 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good although the texture's features could be a bit smaller imo. Don't expect to see a difference with in-game size, though.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Sep 23, 2007 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey that's ace ! I'm eager to see it ingame.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Sep 23, 2007 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

exelent, the only thing bugging me in the buildup is that the solid torret hull "grows" wich make it look very weird, instead of transforming out of the construct.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Sep 24, 2007 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually I think the turret part might look better being built in chunks, sort of like the TD airfield..

I don't think having it grow gives it the right effect

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Mon Sep 24, 2007 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

actually, that's just a buildup and a average playing speed they are hardly noticeacble

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Sep 28, 2007 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here we go.



ZeusCameo.png
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ZeusCameo.png



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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Sep 28, 2007 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks really cool. What will it fire ? Big shells ?

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Fri Sep 28, 2007 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blender ambient occlusion looks bad.
Either sample it up or use Yafray.
Otherwise, it's great.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Sep 28, 2007 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kiith-Sa wrote:
Blender ambient occlusion looks bad.
Either sample it up or use Yafray.
Otherwise, it's great.


true, But this is the cameo image so i turned down the ambient lighting detail #Tongue

Also, yes, Bonzy, it fires big AP shells

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Oct 07, 2007 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can I see a model of it, not the buiild up?

Thanks

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