:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue May 23, 2017 8:40 pm
All times are UTC + 0
 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
[FS] Desolation Of The Evergreen (2-4)
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
Author Message
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Nov 04, 2007 2:45 am    Post subject:   [FS] Desolation Of The Evergreen (2-4) Reply with quote

Hi again everyone, here is my third map, and after my first two spotlighted maps, this map hopefully reaches the same level of quality.

The map depicts a red-zone known as the Desolate Evergreen, one of the earliest red-zones with unique flora that somehow manages to survive in the tiberium-induced lands of desertification, indeed, even the lakes and rivers dried up. An outpost exists in order to defend a nearby protection zone, however few maintain it, rather leaving the firestorm to defend against mutated onslaughts - nobody dares enter an old red zone. Intel suggests that it has become a safe hideout for exiled mutants, curious Aboreus tiberium-types, and resource dumping/trafficking.

Back from the story, the map facilitates 2-4 players, with the inner two players on high ground and the outer two on low ground. There are various entrances, and all sorts of tiberium scattered about the place. You can observe all the details in game I am sure... Wink

The map requires either FS or a mod which includes all of the content of FS, such as my own mod, TFADW (http://www.ppmsite.com/forum/index.php?f=155), or Diederik's mod, TSTW.

Enjoy, and feedback appreciated.


evergreenmini.jpg
 Description:
Minimap.
 Filesize:  42.08 KB
 Viewed:  20686 Time(s)

evergreenmini.jpg



evergreen3.jpg
 Description:
Many mutated passages and resources exist in the land of the Desolate Evergreen.
 Filesize:  642.62 KB
 Viewed:  20686 Time(s)

evergreen3.jpg



evergreen2.jpg
 Description:
Exiled mutants maintain rigged arrays which are able to detect forces in a large radius (hint).
 Filesize:  558.22 KB
 Viewed:  20686 Time(s)

evergreen2.jpg



Evergreen1.jpg
 Description:
A hastily made warning by GDI patrols earlier in history to ward off lost citizens (if they managed to survive so deep into the red-zone).
 Filesize:  512.66 KB
 Viewed:  20686 Time(s)

Evergreen1.jpg



jmdesolationofevergreen2.mpr
 Description:
The map, save to Sun directory.

Download
 Filename:  jmdesolationofevergreen2.mpr
 Filesize:  243.95 KB
 Downloaded:  1508 Time(s)


Last edited by j4m3sb0nd on Mon Nov 05, 2007 2:27 am; edited 1 time in total

Back to top
View user's profile Send private message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Nov 04, 2007 2:56 am    Post subject: Reply with quote

It looks very good; the lighting is present, but not overdone, I like it.
_________________

Back to top
View user's profile Send private message AIM Address MSN Messenger
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Nov 04, 2007 2:57 am    Post subject: Reply with quote

Some more screenshots.


evergreenfix.jpg
 Description:
Exiled mutants setup a small home amidst the pit of weeds and resources.
 Filesize:  730.89 KB
 Viewed:  20675 Time(s)

evergreenfix.jpg



evergreen11.jpg
 Description:
GDI Red-Zone Outpost.
 Filesize:  495.98 KB
 Viewed:  20674 Time(s)

evergreen11.jpg



evergreen7.jpg
 Description:
Plenty of routes to traverse.
 Filesize:  487.47 KB
 Viewed:  20674 Time(s)

evergreen7.jpg



evergreen6.jpg
 Description:
In a red-zone, you should be wary of the dark.
 Filesize:  502.05 KB
 Viewed:  20674 Time(s)

evergreen6.jpg



evergreen4.jpg
 Description:
You can see the dried up lake-bed.
 Filesize:  440.09 KB
 Viewed:  20674 Time(s)

evergreen4.jpg



Last edited by j4m3sb0nd on Mon Nov 05, 2007 2:24 am; edited 1 time in total

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Nov 04, 2007 3:02 am    Post subject: Reply with quote

VERY nice dude, very nice.

I love the lighting, it brings the whole map to life Wink

Back to top
View user's profile Send private message
Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Nov 04, 2007 10:08 am    Post subject: Reply with quote

i like the town and all the map its a epic eye candy needs a stoplight ! i think

now this is CNC2 red zone peoples. :p
_________________
Link to a document to see what mods i have and/or working on or working with
Click

Back to top
View user's profile Send private message Yahoo Messenger
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 04, 2007 11:10 am    Post subject: Reply with quote

Very nice map, but i do see some things that you could change:
-the veinholes look odd because they are too close to the sandbag wall. Place them a cell further away, so the veins look normal.
-did you connect the veinholes by veins? If so, if you kill 1 veinhole, all the veins will die, and the other veinhole won't produce any more veins.

Still, i request a spotlight here Smile
_________________

Back to top
View user's profile Send private message Send e-mail MSN Messenger
bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Nov 04, 2007 12:48 pm    Post subject: Reply with quote

It's very nice but I differ from the others about the lightings, I tink they are slightly too vivid.

Back to top
View user's profile Send private message
warlord
Vehicle Drone


Joined: 07 Feb 2007
Location: Barnsley, UK

PostPosted: Sun Nov 04, 2007 2:07 pm    Post subject: Reply with quote

I really like it. It's different than a lot of maps imo.

Great work Wink
_________________

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Back to top
View user's profile Send private message MSN Messenger
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Nov 05, 2007 2:30 am    Post subject: Reply with quote

Thanks for the comments everyone!

I have now updated the map; fixed the veinholes and veinhole lighting; and one cliff error; please redownload if you wish for the new version

Last edited by j4m3sb0nd on Mon Nov 05, 2007 2:42 am; edited 1 time in total

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Nov 05, 2007 2:40 am    Post subject: Reply with quote

Downloaded the new version. This is a very nice map, definitely spotlight!
_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3176s ][ Queries: 22 (0.0072s) ][ Debug on ]