:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Dec 10, 2018 5:39 pm
All times are UTC + 0
 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
C&C Retarded
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] View previous topic :: View next topic
Author Message
TheGunrun
Civilian


Joined: 04 Oct 2007

PostPosted: Thu Oct 04, 2007 1:46 am    Post subject:  C&C Retarded Reply with quote

C&C Retarded (v2.0)

http://www.CNCRetarded.com





Mirrors:
http://commandandconquer.filefront.com/file/CC_Retarded;83314
http://cncden.com/cnc3_downloads/cnc_retarded_v2.0.zip


Quote:
Overall Changes:

All Tiberium Refineries / Extractors will give you $500 every 12 seconds.
The build radius of all Cranes and Construction Yards has been increased.
Cranes are able to construct base defenses and more Cranes.
All factions can construct Walls.
The EA logo has been replaced.
A faction known as the “Unholy Alliance” has been added. The Unholy Alliance begins will all MCVs.
Each faction now begins the game with starting units.
The music in the game menus has been changed.
All mini-MCVs (Emissary, Explorer, and Surveyor) deploy in half the normal time.
The Mutants Marauders have been buffed.
Tiberium Spikes now give the player $69 a second.
All MCVs when undeployed have build radius.
GDI and Nod Construction Yards no longer provide radar to the player. Command Posts and Operation Centers now supply the player's radar.
Nod and GDI Engineers now come with three repair drones.
The player can now construct buildings on his/her Allies' Mini-MCV and Crane.

A Tribute System known as The Tiberium Recycling System has been implemented:
All Factions will be able to recycle unneeded Tiberium and place it back onto any field for their allies to harvest. These recycled packages will come in the form of 500, 5000 and 10000 value crystal formations. Each package will cost 10% more than you will get from re-harvesting them. (A crystal formation that will yield 500 when harvested will cost 550 to place, a 1000 will cost 1100 to place, etc) These recycled crystals formations will be buildable under the support structures tab.


GDI:

Starting Units-
Surveyor, Rifle Soldier Squad, Predator Tank, and Pitbull.

Infantry Changes-
Snipers always one hit kill infantry.
Zone Troopers take less time to be made.
Zone Troopers are able to fire at air units.
The Rifleman's dig-in now comes with a Watch Tower defense.
Grenadiers cost less and take less time to be made.
The player can now create more than one Commando.

Vehicle Changes-
Mammoth Tanks have been made faster and more difficult to destroy.
Juggernauts have been made more powerful and its build time has been changed to be the same as the Mammoth.
The APC is cheaper and can now hold two different infantry squads.
Rigs cost less and have been made more difficult to destroy.
Predator Tanks build faster and cost less.
Juggernauts and Mammoth Tanks move faster.
Pitbulls cost less and build faster.

Aircraft Changes-
Orcas take on a Venom like quality. No longer does it require a spot on the airfield nor does it need to reload.
Firehawks deal twice as much damage.

Structure Changes-
Barracks comes with two complimentary Watchtower deferences.
The Anti-Air Gun Turret now deals double damage.

Superweapon Changes-
A new Superweapon called the “Liquid Tiberium Bomb” has been implemented. It is obtainable at the Space Uplink Building. This weapon does massive and destroys all things Tiberium. The money required to use this weapon is $45,000.
Ion Cannon now only takes 2.5 minutes to fire.


Nod:

Starting Units-
Emissary, Nod Soldiers, Stealth Tank, and Scorpion Tanks.

Infantry Changes-
The Militant Squads have been replaced with Nod Soldiers. They can fire at air.
Shadow Teams instant kill all infantry and their bombs have been made more powerful.
Black Hands have been made much more powerful.
Fanatics now cost less and take little time to make.

Vehicle Changes-
Buggys and Bikes cost less and take little time to construct.
Beam Cannons fire faster and take less time to construct.
Avatars have been made much more powerful, they now can fire at aircraft.

Aircraft Changes-
Venoms have been renamed to Vipers. They are now more powerful.
Vertigo Bomber deals twice as much damage.

Structure Changes-
All hub defenses carry five of the defense instead of three.
The Temple of Nod comes with five complimentary Obelisks of Light.
The Obelisk of Light now fires at aircraft. It is also much more powerful.

Superweapon Changes-
The Nuclear Missile has been amplified extremely, Massive Damage.
Timer on the Seed Tiberium power has been shortened.


Scrin:

Starting Units-
Explorer, Jobbers, Gun Walker, and Seeker Tanks.

Infantry Changes-
Jobbers(Buzzers) now deal damage to vehicles and structures. They will die instantly when hit by anything. They also can move over water.

Vehicle Changes-
All hover vehicles now can travel over water and some cliffs.
Tripods can now fire at air.

Aircraft Changes-
Mothership's speed has been doubled.
The MCV flies at a much higher altitude.

Structure Changes-
The Scrin AA Structure deals much more damage.
When a Signal Transmitter is constructed the player will lose all fog of war.
Growth Accelerators now accelerates to Four times the normal rate. They build fast too.

Superweapon Changes-
The Rift has been changed to last longer and have a larger range.
Lightning Spikes now come with an Ion Storm.

Note: This list doesn't include all of the changes the mod makes to the game.


What do you guys think of it?

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Oct 04, 2007 2:18 am    Post subject: Reply with quote

Excellent name Smile (Didn't I see your logo on the Battlecast?)

I don't own CNC3, but this looks totally crazy #Tongue
_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 04, 2007 5:35 pm    Post subject: Reply with quote

It sure does it's name good Laughing But still, it is a bit too good of it, so i think i will wait for other mods. Sorry Wink
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Oct 04, 2007 7:46 pm    Post subject: Reply with quote

Holy shit, in Gun, Hows it going dude?!
Loved your ZH mod, this awesome as well. Wink
_________________
...

Back to top
View user's profile Send private message
TheGunrun
Civilian


Joined: 04 Oct 2007

PostPosted: Mon Oct 08, 2007 3:08 am    Post subject: Reply with quote

Version 2.0 is out guys!

http://commandandconquer.filefront.com/file/CC_Retarded;83442

==================================================
Changes/Features 2.1:

Starting Units have been changed.

Now Runs on patch 1.08

New menu music

Now works with most nocd cracks.

GDI Harvester's Railgun has been made more powerful.

The Nod Scorpion Tank has been made more powerful.

Cranes no longer require an mcv to be constructed.

GDI Riflemen and predator Tanks have been buffed.

Build times for early tier gdi tanks have been brought up.

GDI Battle Base has been made more powerful.

Zone Trooper drop now comes with a commando.

Splash damage from predictors and orcas have been enlarged.

Fanatics deal twice as much damage.

Fanatics are now stealth when not moving.

Watch Tower defenses take up less power.

Mammoth tanks, zone troopers and juggernauts deal more damage.

Orca range enlarged.

Shock Troopers do more damage.

Watch tower defenses deal more damage.

Nod Sam missiles deal more splash damage.

Increased GDI MCV health

Nod MCV Stealth when not moving

Scrin Disintergraters now deal more damage and can now walk on cliffs.

Tripods instant kill infantry and do more damage.

Devastator warships have been made more devastating and more accurate.

Juggernaut range has been extended.

Nod Commando is now stealth WHILE moving.

Planetary Assault Carriers Fighters are now stronger.

Range and damage of beam cannon is now larger.

Flame tanks deal more damage.

==================================================

Back to top
View user's profile Send private message
TSfan
Medic


Joined: 25 Aug 2007

PostPosted: Mon Oct 08, 2007 10:47 am    Post subject: Reply with quote

2.1 is now out, get it at moddb!

Back to top
View user's profile Send private message
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Nov 05, 2007 3:50 pm    Post subject: Reply with quote

Moved to the finished Mod's section.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1232s ][ Queries: 11 (0.0042s) ][ Debug on ]