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[TS] All of my SHPs from tibweb
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 01, 2007 11:20 am    Post subject:  [TS] All of my SHPs from tibweb
Subject description: 5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building
Reply with quote  Mark this post and the followings unread

I don't want to make a new topic for each unit so here some from tibweb together. There are still some more at tibweb. Wink
Oh and please credit me if you use one or more in your mod.

GDI units:
GDI Behemoth (medium size Mech)
Description:It's a medium sized Mech with 2 small 50mm Cannons on the side and a small Dual Rocket-Launcher on his back.
Its supposed to be a mech between the Wolverine and the Titan of about 650 Credits.
It has 8 Facings (damn, C&C doesn't allows 32 Facings)
12 Walking Frames
1 Standing Frame
no firing frames cause the two weapons dont allow two different Firing animations (but those can be added to the weapons)

Download:LKObehemoth30.zip
Cameo:Standframe and Walkanim:
Ingame:
art.ini
Code:
[BEHEMOTH]
Cameo=BEHEICON
Voxel=no
Remapable=yes
PrimaryFireFLH=140,100,45
SecondaryFireFLH=0,10,110
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini, use the wolverine as pattern

GDI Triton (Titan support Mech)
Description:This new GDI mech is planned as a support mech for the GDI Titan. Therefor it has a cannon for long range attacks but without much firepower and a twin missile launcher as anti air support.
The concept and the idea of this mech came from corsair.

Download:LKOtriton.zip
Cameo: Sketch by Corsair
Ingame:
art.ini
Code:
[TRITON]
Voxel=no
Remapable=yes
Cameo=TRITICON
PrimaryFireFLH=205,0,295;cannon
SecondaryFireFLH=10,-100,210;missile packs
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as pattern
but i would recommend to set
walkrate=2
speed=4 or 5

GDI Exciter (for the Nod version see below)
Description:A request by Ixith. He wanted a 4 legged, medium-long range artillery unit for GDI with a turret and no deploy ability. It should be slow and well armored.
Download: LKOexciterv11.zip example code in the zip
Cameo: Cameo in higher resolution
Ingame:

GDI Medusa
Description:I thought GDI needs more mechs and here is a bigger one.
it has 2 long 120mm Cannons on the side
and 1 shorter 120mm Cannon on top

Download:LKOMedusa30.zip
Cameo:
Ingame:
art.ini
Code:
[MEDUSA]
Voxel=no
Remapable=yes
Cameo=MEDUICON
UseTurretShadow=yes
WalkFrames=30
PrimaryFireFLH=230,-120,250;outer lateral cannons
SecondaryFireFLH=175,0,375;single upper cannon

rules.ini
Code:
[MEDUSA]
WalkRate=1
speed=3;to fit with walking speed
the rest you can take what you want (e.g. a copy of the Titan entries)

GDI Battleship Aurora
Description:After quite a long time i want to offer a new unit. This time a naval unit. It's a big battleship for GDI.
Story:Build at the end of the first Tiberian War and planned as a command unit for naval actions against Nod Bases along the African coast, this ship was put in service one month after the war ended. Planned as a first strike ship, it became GDIs most important vessel for naval operations around the globe.
But finally the Tiberium infestation made it nearly impossible to use naval units, because of dangerous tiberium mutants and algae. Especially smaller ships where in danger. Even if the Aurora is still able to move on the oceans due to its size and strong engines, without an escort it wasn't profitable and were put out of service. (this way Buildlimit=1 could be explained)

The ship can use 1 (the centre) turret while driving. But it can also deploy and then use all of the Turrets.
It has
3 big triple gun turrets
10 medium twin turrets
4 small twin AA turrets

Download:LKOaurorav13.zip example code in the zip
Cameo: Walkanim: Deployanim:
Ingame:
This unit has a special gunfire anim for the single turret and the triple turret.
Download: LKOAuroragunfire.zip
It was initially planned to be much bigger, but that didn't work due to the 160x160 pixel size restriction for turreted SHP units.
Download of the big (unfinished) version: LKOaurorabig.zip

Nod units:
Nod Siegebot (light Mech)
Description: the Siegebot from the Sci-Fi series Andromeda.
It is a walker mech with a walker-section and a turret

Download:LKOsiegebot30.zip example code in the zip
Cameo:
Ingame:

Nod Cobra (fast medium Mech)
Description: It's a very fast walking mech that has similarity with a Snake. (at least its head)
Download:LKOCobra20.zip example code in zip
Cameo: Walkanim:Firinganim:
Ingame:
Older version with narrow legs
Download: LKOcobra10.zip
Cameo: Walkanim:

Nod Exciter
Download: LKOexciternodv11.zip example code in the zip of the GDI version above
Cameo:
Ingame:

Nod Redeemer (4 legged heavy Cyborg)
Description: The concept and the idea of this heavier reaper version was made by Denmon0728.
The Redeemer
Its a heavy 4 legged mech that was planned to look a bit like a heavy armored version of the Reaper.
It uses a heavy AutoCannon on its right arm. This weapon has 3 barrels and after the top level barrel has shot, all 3 barrels turn like a minigun for 120° so the next barrel is on top. This is shown in the ingame fireanim too.
The unit has on its left arm a big shield for a better protection. So i would recommend a high amount of hitpoints/armor if you use it.
And on its back is a big cannon that can only be used after it has deployed.

Download:LKOredeemer.zip  with alternate head color: LKOredemod.zip
Cameo: Big cameo
Walkanim:Firinganim:Deployanim:
Ingame:

Urban Mech (aka Gemini)
Description: concept by Corsair, it's a small mech that is supposed to fit to Corsairs urban voxel units
Download:LKOUMGiv11.zip
Cameo: Walkanim:Firinganim:
Ingame:

Mutant units:
Mutant Tiberium Flyer
Download:LKOflybug.zip example code in the zip
Cameo 1: Cameo 2:
Transition from air to ground:Fly anim:Fly attack:both idle anims:
Ingame:

Scrin units:
WotW Tripod
Download:LKOtripod.zip (example code in the zip)
also included are 2 new sounds for TS, the tripod laser-sound and horn-sound extracted from the movie.
Cameo:
Ingame in Scrin purple:
A little TS ingame WotW movie Very Happy : (i used my to 67% resized infantry for this, what makes them fit better in TS)
Walkanim:The original deathanim:An alternative deathanim:



GDI buildings:
Story:The Ion Charge Collector was designed from GDI scientists as an atmosphere converter to reduce the negative effects of ion storms. For this purpose it collects the ion charges from the atmosphere and saves them in a giant capacitor. This capacitor serves for a constant energy output, since the ion charges don't have always the same strength. The result is a very efficient and strong power plant, that can be enhanced with up to 3 additional charge collectors.
Download:LKOicc.zip
Cameo: Upgradecameo:
Ingame anim on a dark map: Buildup:
This powerplant can have up to 3 upgrades. You can see them in the middle from topleft to bottomright.
Ingame anim of all states:

Nod buildings:
Description:a very old, probably my first SHP, done with copy paste.
Download:LKOreaktor.zip
Cameo:
Ingame:



LKOshppack.zip
 Description:
Behemoth, Triton, Exciter, Siegebot, Cobra, Redeemer, UMGi, Flybug and Tripod

Download
 Filename:  LKOshppack.zip
 Filesize:  1.68 MB
 Downloaded:  2265 Time(s)


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Last edited by Lin Kuei Ominae on Mon Oct 24, 2016 6:40 am; edited 19 times in total

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Oct 01, 2007 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised
Now that's good shit!
So much detail, so much originalety, so much... greatnes!
Spotlight anyone?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 01, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work dude! I do like them units.

If you have some free time on your hands, i MIGHT have some work for you... Give me a shout if you have.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 01, 2007 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you can wait some time (some months Razz ). Sure! Send me a pm.
But i can already say that i don't do (or try to avoid) anything that stands in conflict with the following rules. Wink
-nothing for personal mods only (it should fit in normal TS and then be for all public and free to use)
-it should be something special in either the way that it enhances TS possible strategies or has a very original design/concept
-the more complex due to possible animations and special effects, the merrier (but it should still be possible to do, nothing like "make transparent units")
-and nothing exclusive for RA2. TS comes first, if it then fits in RA2 too, ok.
-sketches are very welcome and detailed descriptions are helpful too. (like how does it walk/run/drive etc, how are the firing anims etc)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 01, 2007 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ill take note of you then, and i think you know im not some average "few unit changes" modder, plus something has been happening behind the scenes of a project...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 01, 2007 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

aye, I was hoping you'd post these here.

Plain excellent!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 01, 2007 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
Ill take note of you then
You can send it to me now, and don't have to wait (if it was that what you meant. sorry, i've sometime problems with colloquial language)
with "if you can wait some time" i meant that it could take a while for me to finish the request.

TSHyper wrote:
i think you know im not some average "few unit changes" modder, plus something has been happening behind the scenes of a project...

Yep i know. So this would be something for a mod? I don't have the time to work on entire mods and i also often lose my interest in doing complex things after a while. Thats why i appreciate doing small single projects.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 01, 2007 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, thats ok then. Do you have MSN or something? It would greatly help...

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Oct 01, 2007 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

So whens this gonna be spotlighted?

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Oct 01, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow that tiberium flyer is top notch! Along with all your other stuff of course Smile. I really like that gemini too. Keep up the good work !

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Oct 01, 2007 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Obviously your tiberium flyer followed a great concept.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Oct 01, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those mechs are great and would be awesome.

Just wondering LKO, but have you ever seen this concept? The Soviet Land Battlefortress would fit greatly as both a GDI and Nod super unit and it could later even be adapted for RA2.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 01, 2007 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

at all thanks for your good comments.

@Gosho
yes i saw this land fortress. I really like it and it would fit in RA2 very well. But TS is more technology advanced in the style and this fortress seems more a bit rusty and old-fashioned, so i don't think it would fit in TS.
I also think the size could be a major problem in TS. To make all cannons and turrets visible, it has to be really big, thus occupying much more than 1 cell. And maybe even the SHP units size restriction can become a problem.
So i don't think i will make this.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Tue Oct 02, 2007 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pleace do!!! And it don't need to be 160*160 Wink

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Oct 03, 2007 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Concepts:
GDI/Nod Tiberium reactor (like a nuke reactor)
super huge mech (like the size of the core defender but like the titan in looks)
an octopus like mutant


and great work for everything

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yangqs
Guest




PostPosted: Tue Oct 16, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I like them,I think to use them,Would you?

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Tue Nov 06, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.... I tested that gemini unit... It's pretty starnge,.... There's one bug maybe? Or the bug is in code but anyway...
When it stands... There's gemini on it... Facing in other direction... When Gemini walks... Same gemini is on Gemini and faces in other direction... When you shoote tc... I hope you understand

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 07, 2007 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

not really but i can imagine what you mean, but since many other tested it and it works it is most probably your art or rules code.
check both if you have wrong or duplicate entrys.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Wed Nov 07, 2007 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
not really but i can imagine what you mean, but since many other tested it and it works it is most probably your art or rules code.
check both if you have wrong or duplicate entrys.

So... I have to show my art and rules.ini code then...
Art code is that which came from that file:
[UMGi]
Voxel=no
Remapable=yes
Cameo=UMGIICON
PrimaryFireFLH=110,70,115
SecondaryFireFLH=10,25,155
Facings=
StartStandFrame=0
StartWalkFrame=8
StartFiringFrame=104
StandingFrames=1
WalkFrames=12
FiringFrames=7

Rules.ini:
[UMGinininini]
Name=Urban Mech
WalkRate=2
Image=UMGi
Prerequisite=NODFACTORY,NARADR
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=Nod
Cost=950
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Primary=GeminiShotguns
Secondary=GeminiAA

And yeah... These extra vehicles aren't yet fully thinked what weapons they use and etc...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 07, 2007 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

art.ini
Facings=8

rules.ini
Turret=no

It's also a more running and thus fast mech so you should remove WalkRate=2 and change Speed=10. I would also suggest Armor=light and Strength=250 since it's a quite small unit.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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nikoleah
Rocket Infantry


Joined: 30 Mar 2007

PostPosted: Wed Nov 07, 2007 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
art.ini
Facings=8

rules.ini
Turret=no

It's also a more running and thus fast mech so you should remove WalkRate=2 and change Speed=10. I would also suggest Armor=light and Strength=250 since it's a quite small unit.

Okay... Thanks for help.

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Devine Eclipse
Medic


Joined: 08 Jan 2008
Location: Out West

PostPosted: Wed Jan 09, 2008 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Awsome work dude, great detail. love the NOD redeemer to

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Jan 09, 2008 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

here is a tip:



use this link!.GIF
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use this link!.GIF



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 09, 2008 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

If you go by Banshee's rules, that guy is not doing anything wrong really...

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Wed Jan 09, 2008 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, usually you would have to bump with a good reason. This geezer just posting useless comments.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jan 09, 2008 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

And like you haven't done that before? Most of your posts are useless.

Now leave the guy alone, Ickus explained to him on hes first post, let time give its way...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 27, 2008 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

list updated.
added a new scrin unit, the War of the Worlds Tripod.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Mar 27, 2008 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, cool unit, I'll be using it for RO, if you don't mind #Tongue

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Mar 27, 2008 5:32 pm    Post subject:   Reply with quote  Mark this post and the followings unread

W00t, Tripod! *panic*
Meantime in the Pentagon: A:"It's a Scrin* Tripod!"
B: "No, it's some Nod experiment, I have report from the CIA."
Wizard

* why not, Scrins can have sinister unit.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 27, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's an awesome unit. Perhaps you could release the 3D model of it, as it'd make an awesome wallpaper. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 27, 2008 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Machine wrote:
Heh, cool unit, I'll be using it for RO, if you don't mind #Tongue

sure, that would be great.

vOi!king ship wrote:
That's an awesome unit. Perhaps you could release the 3D model of it, as it'd make an awesome wallpaper. Smile

i don't think that i'll release it. (i've a quite personal relationship to my 3d-models Very Happy ). In addition is the detail not very high.
here two highres render of the tripod posted on tibweb.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Last edited by Lin Kuei Ominae on Wed Mar 29, 2017 7:06 am; edited 2 times in total

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Mar 27, 2008 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha! A tripod, nice.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Apr 13, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I missed this topic. Amazing work LKO. I love the tripod, fits perfect in TS. But not in RA2 Mad Mad

I know you hate RA2 but could you make bigger version for RA2 of the tripod? wider and talller? So it looks more like a heavy danger unit.
Here is a ingame picture of RA2:



Tripod.PNG
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 13, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm afraid i have to disappoint you. This was more than just rendering the frames. I also had to work frame by frame with the SHP-Builder. So this would be a bit much work for a game that i don't like. Sorry.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sun Apr 13, 2008 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work! I don't know how I missed this. #Tongue

Great work LKO, I may be using this in my mod as well. Smile

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Sun May 04, 2008 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I duno about RA2 but you could always us it as a yuri's unit color scheme and shape fits it and yuri's units are normally smaller

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri May 09, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you post art.ini code "for Mutant Tiberium Flyer" and "Cobra" cause link for code in TibWeb is died now.

Thanks for advance.

Lin Kuei Ominae you are very helpful for all SHP Unit/Building in my mods. Thank you very much.

Edit : I try it again link work now. It cause I login my account in TibWeb went I logout I can see all of them normally.

When I logged in to TibWeb I won't see "Finished SHPs/Other images","Spotlighted Voxels" and "Spotlighted SHPs/Other images" and cause me can't download any thing form TibWeb.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 10, 2008 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

BUMP!

LKO, these are awesome, but as you know, Tibweb is down.
Could you please upload them here (and any needed artcode)?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Nov 10, 2008 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

it's really a shame Tibweb isn't up again. Sad
Uploaded the package which contains all of the units and example code.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 10, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
it's really a shame Tibweb isn't up again.
Uploaded the package which contains all of the units and example code.


Thank you, I must say these are of excellent quality Razz

And yes, I'm wondering if Tibweb will ever be fixed...

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sun Nov 30, 2008 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you start from scratch using SHP builder?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Nov 30, 2008 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO used a 3D modeling program (3D Studio Max), to make and animate the unit, then rendering it into several frames, which where latter compiled into a shp.

Sadly the shp builder is not powerful enough to create high quality assets. Also most high quality 2d images found in mods, are either made with a 3D modeling program or photoshop.

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PostPosted: Fri Mar 06, 2009 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do i download it for my personal use... sice im a mech nutjob...but cant seem to get em working Sad Sad Sad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 06, 2009 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

click on the link behind where it says "Download" and save it on your hdd. then extract the file. Wink

for further modding help and infos you should take a look in the tutorials forum and read there topics like the newbie guide in modding

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Mar 06, 2009 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey I'm just seeing these for the first time, and I gotta say- ztype YEAH!!! Very cool, fits perfectly with other TS units, colouring wise.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 06, 2009 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

The redeemer would fit in TI really nicely. #Tongue Shame there's no room for it in the unit list.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 06, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

could still be added as a campaign only unit (like in the rampant cyborg mission) Wink

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 06, 2009 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then it is done (after a bit of planning of course). Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Mar 06, 2009 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Redeemer is, IMO, LKO's best public SHP.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Mar 07, 2009 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Really great units there LKO

Now all we need is a really good quality mod that adds CABAL and mutants as new sides #Tongue

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