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voxel generator?
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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jan 16, 2003 4:08 am    Post subject:  voxel generator? Reply with quote  Mark this post and the followings unread

I heard there was a such thing, a script that turns gmax or 3ds max files to voxels. where would it be found. I think i sow 1 couple months ago on a site called cnc resources but i can't find the site now.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 16, 2003 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread


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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu Jan 16, 2003 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanx Banshee

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Jan 18, 2003 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

where can i get gmax, and is it easier than making a voxel

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 18, 2003 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

http://www.discreet.com

(Go to products and select GMAX).

I've never used Flyby's script yet, so I cant say if it's easier or harder... but seems to be easier...

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat Jan 18, 2003 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ive tryed it and it doesnt work with gmax so ill try it with a 3ds max demo.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 18, 2003 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

good luck.

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sat Jan 18, 2003 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

while the generator (3dstovxl) makes no sense, flyby's script doesn't work at all. the generator says its missing lot of texture files and thats why it wont gen correctly. i'm trying to find right now...

EDIT: well the file i'm using is a sample model that came with app, with a LOT of textures. i found these but export to .3ds format seemed to change the model so that it looks for different texture files. apparently, all the texture files had underscores and it removed everything after the underscore for file name. (e.g. looks for SAMPLE_.jpg instead of SAMPLE_123456.jpg). this caused a lot of confusion for the voxel generator. and all the files in the sample texture folder have underscores.

Solution: make my own model and take time to rrename textures(duh).

EDIT: I havn't yet figured out where it looks for textures. i tried it with the program inside 3dsmax folder 3dsmax\maps folder and just c:\ . it doesn't work. attached is an image with my output results



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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sun Mar 23, 2003 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

ook nm voxels dont have textures anyway

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Tue May 20, 2003 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope, voxels have colors!

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Wed May 21, 2003 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

cool ill get to work

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed May 21, 2003 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Urr i'm guessing Flyby's Max 2 Vxl Script is what we need to turn gmax or 3ds max files to voxels. But how do i use it?

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Wed May 21, 2003 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh, thats what i wanna know, i ran the script and got the pop up with the camera crap, but how do you create the voxel from it?

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed May 21, 2003 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

well the scirpt runs correctly here! Even on Gmax Surprised but i can olny convert small things Sad i converted the turret of this tank perfectly but when i convert the tank it freezes and crashes EVERY TIME

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed May 21, 2003 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't even know how to use it, after downloading it and unzipping it i'm stuck.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed May 21, 2003 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

put it into the gmax folder under scripts and startup.. then click on the hammer on the right and MAXscirpt is the last button

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Thu May 22, 2003 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

yea it works here too without textures

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Thu May 22, 2003 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOW THE ztype DO I USE IT, I PUT IT IN THE ztyping FOLDER AND RUN IT IN GMAX AND I'M SURPOSE TO MAGICALLY KNOW HOW TO USE IT THEN AM I?
WHY DON'T A ztyping README COME WITH THIS ztyping SCRIPT? Mad Mad Mad Mad Mad Mad Mad Mad Confused Confused Crying or Very sad Crying or Very sad Mad Mad

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kopaka649
Energy Commando


Joined: 02 Jan 2003
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PostPosted: Fri May 23, 2003 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

err if you've used a script before, you would know

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TerroR
General


Joined: 25 Aug 2002
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PostPosted: Fri May 23, 2003 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Well i 8nt used it b4.

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Fri May 23, 2003 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh, thats kinda the point! we haven't used it before, hence our not knowing how... seriously, would it take so much for a little step by step off someone who does know?

i ran the script, created a camera and a reference foundation (though i do not know what for) and there are no more options, what do i do after that?

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri May 23, 2003 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm, you are using the SHP script.... dont u want to make a voxel?

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Fri May 23, 2003 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but sk8erkid we don't know how

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Fri May 23, 2003 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

no offense but you guys aren't being very helpful towards me and terror..

i'm using RA2_TOOLSET.MS with gmax (i assume thats what terror is using) and this is what the script looks like the attached file..

i added a camera with it then a reference foundation, but what do i do after that?



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 23, 2003 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Terror seems to want to make a voxel with the SHP Tools. He ain't be able to do it. If he wanna voxels, he must use Flyby's script for voxel that can be found in FedNET. However, the voxels generated by that are grey. I mean, the script doesnt get the colours. So... I guess that Vipr's thing is better, but requires 3dsmax.

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TerroR
General


Joined: 25 Aug 2002
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PostPosted: Fri May 23, 2003 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually i'v kinda been useing this 1:
Have i been useing the wrong 1?
If yes they i need to know what tool dark is useing and how to use it?



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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Fri May 23, 2003 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, i'm so confusssssssseeeeeeeeeddddddddddddd *screams*

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sat May 24, 2003 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i tried the script terror is using, and i pretrty much know how to use it, problem is, it says that gmax has no export possibilitys when i hit export... ay have to try with 3ds max...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 24, 2003 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Terror, you are using the correct tool.

You have to export exactly as text and then, you get XCC and convert the text to voxel.

Dark, Flyby made 2 scripts: one for voxel and one for SHP. You are using the one for SHP (to make the buildings, infantry, animations, etc...)

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sat May 24, 2003 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

actually there seems to be 3 tools by flyby for voxels, one of them just appears to be useless, which is the one i took a piccy of...

i exported to the txt and converted to voxel, but it didn't work! at all!

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat May 24, 2003 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, if u use the flyby script terror showed, first off your voxel must be ONE shape.. so connect all the parts. Click Select model or whatever it says at the top. click voxelize. when its done hit F11. Select all of the bottom text frame. paste into a new txt. CHANGE ALL THE 'undefined' INTO A NUMBER (i sujust somehting around 45, wasiets to work with imo) then save it as whatever.txt, open XCC, go to where u saved it, right click, 'copy as voxel', go into XCC folder, open the voxel and put in your colors...

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sat May 24, 2003 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

w00t! it worked! it was the bit about changing undefined to 45 that i didn't know about!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

now i can make lots of shit voxels! i rock!!! \00/

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat May 24, 2003 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Terror, you are using the correct tool.

You have to export exactly as text and then, you get XCC and convert the text to voxel.

Dark, Flyby made 2 scripts: one for voxel and one for SHP. You are using the one for SHP (to make the buildings, infantry, animations, etc...)


Thanks Banshee, but you c the part that says path, well the path that is typed in doen't exist on my comp cos i 8nt got RA2 installed, i changed the patch to C:\gmax2\vxl.txt and it said it created it but nothink was in that folderwhen i looked?

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat May 24, 2003 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats because GMAX cant export it! did u not read my post, after its voxelized click F11 and copy the bottom section text into a new text document and change all the 'unidentified' to a to like 45, then open XCC and convert to voxel!

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Sat May 24, 2003 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What 'bottom section text '?

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sat May 24, 2003 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, run gmax, open your model, then hit f11, you will get window called the listener..... now run the script and when you hit voxelize the listener will fill up with text like

Quote:
0,1,2,2,1,undefined
0,1,2,3,1,undefined
0,1,2,4,1,undefined
0,1,3,2,1,undefined
0,1,3,3,1,undefined
0,1,3,4,1,undefined
0,1,3,5,1,undefined
0,1,4,2,1,undefined
0,1,4,3,1,undefined
0,1,4,4,1,undefined
0,1,5,3,1,undefined
0,2,1,2,1,undefined
0,2,1,3,1,undefined
0,2,1,4,1,undefined
0,2,2,1,1,undefined
0,2,2,5,1,undefined
0,2,3,1,1,undefined
0,2,3,5,1,undefined
0,2,4,1,1,undefined
0,2,4,5,1,undefined
0,2,5,2,1,undefined
0,2,5,3,1,undefined
0,2,5,4,1,undefined
0,3,1,2,1,undefined
0,3,1,3,1,undefined
0,3,1,4,1,undefined
0,3,1,5,1,undefined
0,3,2,1,1,undefined
0,3,2,5,1,undefined
0,3,3,1,1,undefined
0,3,3,6,1,undefined
0,3,4,1,1,undefined
0,3,4,5,1,undefined
0,3,5,1,1,undefined
0,3,5,2,1,undefined
0,3,5,4,1,undefined
0,3,5,5,1,undefined
0,3,6,3,1,undefined
0,4,1,2,1,undefined
0,4,1,3,1,undefined
0,4,1,4,1,undefined
0,4,2,1,1,undefined
0,4,2,5,1,undefined
0,4,3,1,1,undefined
0,4,3,5,1,undefined
0,4,4,1,1,undefined
0,4,4,5,1,undefined
0,4,5,2,1,undefined
0,4,5,3,1,undefined
0,4,5,4,1,undefined
0,5,1,3,1,undefined
0,5,2,2,1,undefined
0,5,2,3,1,undefined
0,5,2,4,1,undefined
0,5,3,1,1,undefined
0,5,3,2,1,undefined
0,5,3,4,1,undefined
0,5,3,5,1,undefined
0,5,4,2,1,undefined
0,5,4,3,1,undefined
0,5,4,4,1,undefined
0,5,5,3,1,undefined
0,6,3,3,1,undefined


just copy all that into a text file and save it... change all the undefined's into 45 like:

0,5,5,3,1,45
(i used word pads replace all feature)

then use the mixer toconvert to vxl and all done

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Sat May 24, 2003 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat May 24, 2003 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did that and al i got is

Welcome to MAXScript.

checking Box02
model bounds is [-38.6847,-63.1576,8.10781] to [14.8153,-9.65756,28.1078]
model size = [6,6,2]
Creating empty section
searching xz from 0 to 2.0 with [0,0,1]..
61 rays cast, 25 voxels found, 0 out-of-bounds
searching xz from 2.0 to 0 with [0,0,-1]..
45 rays cast, 9 voxels found, 16 out-of-bounds
searching xz from 0 to 6.0 with [0,1,0]..
21 rays cast, 9 voxels found, 0 out-of-bounds
searching xz from 6.0 to 0 with [0,-1,0]..
21 rays cast, 9 voxels found, 0 out-of-bounds
searching yz from 0 to 6.0 with [1,0,0]..
21 rays cast, 9 voxels found, 0 out-of-bounds
searching yz from 6.0 to 0 with [-1,0,0]..
21 rays cast, 9 voxels found, 0 out-of-bounds
51 voxels plotted
cleaning up ram

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sat May 24, 2003 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh, the undefined stuff comes up when you hit export... was my mistake Very Happy

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Sat May 24, 2003 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It sucks cos u can only select 1 object Confused

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat May 24, 2003 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

just connect all ur objects

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Sun May 25, 2003 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

yeh, click on one of the objects in your scene to select it and go to the modify panel on the right, if the object is an editable mesh you will see a button somewhere in one of the rollouts saying "attach" click it, then click the button next to it saying "attach" list.. then select all the objects you want in the voxel, attach them and then run the script!

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TerroR
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Joined: 25 Aug 2002
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PostPosted: Mon May 26, 2003 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i dunno where any of that stuff is Dark.

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Dark
Vehicle Drone


Joined: 19 May 2003
Location: UK

PostPosted: Mon May 26, 2003 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh, i noticed that the script DOESN'T work with gmax... all of the 0,5,5,3,1,undefined crap will never show up in the listener because the export option doesn't work...

unless there are settings you have to change i don't think it works with gmax at all since it hasn't with me.. hence my using 3dsmax5.. sorry Sad

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Jul 03, 2003 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee, are you related to Einstien, Because you are effing SMART!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jul 03, 2003 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks, but I really dont know Einstein's family and I'm also not close to it...

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
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PostPosted: Thu Jul 03, 2003 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

just kidding about einstien, but you are pretty damn smart.

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