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Making Ships/Boats
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jul 03, 2003 4:58 pm    Post subject:  Making Ships/Boats Reply with quote  Mark this post and the followings unread

Quote:
Tutorial Name: Making Boats In Tiberian Sun
Made by: Banshee
Difficulty: Easy

Extra Info: This tutorial was originally made for Intel Website from PPM and remade for Entertainment Explosion. Since EE is no more, it was placed here. If you wanna post this tutorial on your site, please, email me at bansheeppm@hotmail.com before asking authorization.



:: Making Boats in Tiberian Sun ::


  Unfortunately, it`s not possible to make boats as we can make in Red Alert 2, but we still have 4 ways to make boats. The problem is that it will affect the gameplay. Here are the 4 ways:


1) By adding a new building with the codes:

Code:
WaterBound=yes
Factory=UnitType
WeaponsFactory=no
BaseNormal=no
Adjacent=8


You will have a ShipYard that only builds ships and a WarFactory that builds everything (including ships). In this case, to build a ship: Set primary to the dock and build it. All vehicles built by the shipyard will not appear and will have their money back. Every boat built in WarFactory must be destroyed...Or the WarFactory will not work...


2) Build a structure 1x1 that has the following codes:

Code:
FreeUnit=SHIP
WaterBound=yes
Unsellable=yes
Repairable=no
BaseNormal=no
Adjacent=3
UnitRepairable=yes
Prerequisite=SHIPYARD


This is the structure that builds the ship. We can have a shipyard just as a prerequisite:

Code:
WaterBound=yes
UnitRepairable=yes
BaseNormal=yes



3) You can make it so that you build a ship bay and then build a 1x1 building and that building undeploys into the ship. The ship would not be able to redeploy it into the building.


4) Just do like in the first way by adding a new building with the codes:

Code:
WaterBound=yes
Factory=UnitType
WeaponsFactory=no
BaseNormal=no
Adjacent=8


Now you check the code of your war factory and remove the WeaponsFactory= line. Now, if you build a ship in your war factory as primary, it will give you the cashback. If you build a land vehicle in your shipyard, the game will also give your cashback. The great problem of this solution is the fact that the door animation will be gone, and the vehicles will leave from the bottom of the war factory. It can be solved if you make a new shp for your war factory with a door permanently opened. But this way has another problem: the rally point of your war factory will no longer works.


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI 

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