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 Forum index » Other Projects » Released » NCM Revolution
Working in the INI mines
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Nov 12, 2007 4:17 pm    Post subject:  Working in the INI mines Reply with quote

I've be working on cleaning up my ini files, namely sound & sound01. I checked the dates on them and found they weren't updated since late 2005.

TDGDI and TDNOD now have about 99% accurate health, damage, cost, and stats when compared to TD. ( Thanks to Nyerguds' XML for this Wink ) Only major differences are super weapon strength & recharge (for obvious reasons, their clones), ConYard strength (so they can't be killed by one SW, and the SSM build prestique changed to Temple of Nod from Obelisk to match MLRS. (Having it need the Obelisk was just dumb IMO ) Very Happy Also added TD voices for every unit, so it feels and acts much more authentic.

Reminder: TDGDI and TDNOD are only there for my mythical may-happen-someday NCM SP flashback missions. Smile

What else?

Most of my new units have their firing animations coming from the correct spots now.

Thats about all of interest for now, like I said just cleaning up the files of leftover unused stuff from long ago.

Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Nov 15, 2007 6:27 am    Post subject: Reply with quote

More Updates:

Added some of the unused TS explosion sounds to existing animations.

Added more unused Gunfire sounds.

New TDGDI Barracks artwork & Updated Weapons Factory artwork too.

Voxel debris from units now have smoke trailers.

New large Explosion for important buildings: CY, Ion Control, Temple....

Orca Bombers use the unused "Bomb" artwork for their projectile.

Misc. Warhead tweaks to weaken units.

GeoPower build-up anim. fixed & added.

Added or Removed missing entires. (aka clean-up)

Triforce
_________________
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The Cake is a Lie!!!
The Cake is a Lie!!!

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