Nope, no ion storms. I was trying to make the map look like there had been several major battles in the region. _________________ Steel Talons Commander QUICK_EDIT
Ok, I will try and add some more detail on the map before I release it. However, I originally asked for some feedback on the overall lighting on the map. _________________ Steel Talons Commander QUICK_EDIT
The lighting is perfectly fine in my opinion. Just this map lacks detail, which means lack in variety, which also means lack in amusement. I Certainly hope this is very far from completion if it's a work in progress. QUICK_EDIT
@ Aro
I think the point of the first picture was just to give an idea how the lighting would look.
@Longshanks
I'm interested at the light levels, can you post them please? QUICK_EDIT
I haven't worked with ts maps or ts at all, (but I love to make YR maps and mods). for the old base, how many buildings types are there total? is there a war factory and a barracks of some sort? it's giving me an idea... _________________ Please, read the signature rules of the forum. QUICK_EDIT
@DaFool
You can add an old TD war factory, but that and the ones in the screenshot are the only ones that were included in the game. _________________ Steel Talons Commander QUICK_EDIT
Lightning is a tad bright, if you wanna go for a rather red atmosphere (seems like that's what you're trying to do), take something along the lines of:
The main point is that all lightning values higher than 1.2 and lower than 0.5 should be seen as extremes and will not make your map look good.
Besides, I like the way you tried to detail the hill with the old factories etc. and the dead tree. The only problem is the overall setup of the map. It needs more height variation. I'm not just talking about cliffs, but also mere slopes. Another problem with many new mappers is their way of placing cliffs and their way of designing the layout of a map. They start by placing around the structures and units they want first, then place some cliffs where they want them. You should realize that in the real world, the buildings were placed there after the hills took shape. Crafting the height differences (mainly talking about cliffs here) of your map before adding buildings etc. . Then you should alsonot forget basic ground detailing. Every mapper has his/her own distinct style, but you should never forget that too much blank ground gets boring and ugly. Dump in some sand, rocks and grass and be sure to use the appropriate trees on those ground types. For example, too many dead trees on grass make no sense and a bunch of very green ones on sand, ditto.
It's a typical beginner's map, but you've made a nice start. Keep mapping! QUICK_EDIT
I would refrain from using the old TD buildings because of their light problems. It is better just to leave them in maps with normal lighting. The same applies to the walls and bridge hut. QUICK_EDIT
just add more details through out the whole map and you should be fine. ooverall the concept is nice but it lacks general, but critical, details to make the snobs here even pay attention to it. _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
[img]http://ppmsite.com/forum/viewtopic.php?t=16541[/img] QUICK_EDIT
This area has been fought over a lot by GDI and Nod in the past, so the TD buildings are staying. I have posted an updated version as well as some newer screenshots. However, the triggers are still being worked on. _________________ Steel Talons Commander QUICK_EDIT
Updated, still plain, but definitely going in the right direction, keep it up.
A few pointers:
SCRN0001.PNG - the bottom of the road is missing the graphics for it.
SCRN0000.PNG - try mixing the cliff-tiles you use, so its not an endless repetition. Also, don't always have directly straight lines. Some variation in the cliffside is always a good thing to have.
Also, use Marble Maddness mode in Final Sun, as this helps you find cliff errors, and ensures you get all the pieces linked. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I have added more ground details to the map. If no one else has anymore suggestions, I will post the map over in the finished maps section in a few days. _________________ Steel Talons Commander QUICK_EDIT
could you make each old building a tech building so you get something special with each one? Like free missiles with the temple, and cash with the silos? Or even more devious, TD units with capture of war factory. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I was not going to, gufu. However, it is a nice idea. I have not heard of using the temple for missiles before. _________________ Steel Talons Commander QUICK_EDIT
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