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How to fix pink dots on your voxel
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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 13, 2007 2:10 am    Post subject:  How to fix pink dots on your voxel Reply with quote  Mark this post and the followings unread

Chicken pox syndrome


EDIT: IcySon took the 20 seconds to give us new pallettes we can use - all the colors that show as pink in the game will now show as pink on the VXLSE pallette.
Download them here.
Go in your VXLSE directory, go Pallettes >> TS, and replace unitsno.pal and unittem.pal with these ones. When you open VXLSE again, the pallette will show all of the colors the will show pink dots ingame.


----
All it'll really require is a color swap, from one of the crap brown hues to brown1 or brown 2, and any of the other random colors on the side to swap to a similar color on the functional pallette.
something along the lines of:


Having a "fix pallette errors" button or something would solve a lot of problems forpeople who make textures and have them turn out splochy and stuff, and for new voxellers who aren't familiar with the pallette bugs

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Last edited by Team Black on Tue Dec 18, 2007 5:19 pm; edited 3 times in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 13, 2007 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

actually.
you can just go to "Tools > Colors and Normals > Replace Colors"

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 13, 2007 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

You can also make your own custom scheme. There is a tutorial in the tutorials forum (inside VXLSE III forums) about it.

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Thu Dec 13, 2007 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

@ DaTS That's what I did for your Falcon ship there, but that takes a frkin long time, and you can still see a few places I missed.
it would be tons easier for users - especially newbies - if such a feature was already available in the voxel editor
@ Bansh, I'll check out that tutorial

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tobiasboon46
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Joined: 09 Sep 2005
Location: Argentina

PostPosted: Fri Dec 14, 2007 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I win it to ya.
But's for YR/RA2.



USER.rar
 Description:
.cscheme files. Replaces pink with brown.

Download
 Filename:  USER.rar
 Filesize:  1.58 KB
 Downloaded:  326 Time(s)


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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Dec 14, 2007 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Having a "fix pallette errors" button or something would solve a lot of problems forpeople who make textures and have them turn out splochy and stuff

Wait, you want Banshee to add a feature that will actually be useful unlike a lot of the other ones? That's unheard of! If anyone is offended by this statement, you have good reason to be. Wink

Last edited by IcySon55 on Tue Dec 18, 2007 6:38 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Dec 14, 2007 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

IcySon = God! xD

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 14, 2007 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

This feature already exists and is called custom schemes. Make one. It is very easy.

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Dec 14, 2007 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Or make a new pallet with all the pink one pink! Very Happy No more misstake. And those colors cann't be used anyway!

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ViPr
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Joined: 30 Dec 2004

PostPosted: Fri Dec 14, 2007 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought it wasn't possible to make a custom palette

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Hemlig
GDI Hacker


Joined: 05 Jan 2007

PostPosted: Fri Dec 14, 2007 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black this pink dot fixer is awesome. Please release it Very Happy

Offtopic
Please everyone(Aro) stop kissing IcySons ass all the time. Sure hes a great guy but no need for all the smerings(or whatever the word is)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Dec 14, 2007 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Offtopic
Please everyone(Aro) stop kissing IcySons ass all the time. Sure hes a great guy but no need for all the smerings(or whatever the word is)


Just cause he makes me laugh it's classed as kissing his ass? Now THAT Is funny.
(As for the userbar in my signature, that was Icy's Idea, not mine Very Happy It's a laugh... Get over it Rolling Eyes)

Last edited by Aro on Tue Dec 18, 2007 1:37 pm; edited 1 time in total

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Dec 14, 2007 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

...and it's a joke. Who would make one of those as a serious thing? I made it because it's funny, maybe not to everyone, but oh well.

ViPr wrote:
i thought it wasn't possible to make a custom palette

Editing palettes has always been possible. Yes, it is possible to edit the unittem palette. You can even change the remap gradient to something else.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Dec 14, 2007 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

you'd think that since i am the maker of the voxelizer, which has to fit things to these palettes, that i would be one of the first people to be told this.

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Fri Dec 14, 2007 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZOMG DRAMA Surprised

I make my voxels from scratch with VXLSE III, which is why I posted in the VXLSE forum.

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stucuk
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Joined: 27 Aug 2002

PostPosted: Tue Dec 18, 2007 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
you'd think that since i am the maker of the voxelizer, which has to fit things to these palettes, that i would be one of the first people to be told this.


You could change the palettes since the first mix editors were made.

It wouldn't be hard for Banshee to program VXLSE III to be able to fix voxels that use colours they shouldn't (Just make it pick the closest match and ignore all colours which are invalid when picking the closest match)

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 18, 2007 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

it would be soo amazing. It helps when i add textures from photoshop. I make all mine from scratch then texture them. The pink dots are ALWAYS a problem.

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IcySon55
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Joined: 19 Nov 2003
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PostPosted: Tue Dec 18, 2007 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here you go guys: Voxellers Palettes (TS Only)
Use these in place of the current palettes that come with VxlSE3 and you will never have another pink problem.

DO NOT use these in the game. They are intended for use with VxlSE3 and voxel creation only.


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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Tue Dec 18, 2007 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG icy you are GOD!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 18, 2007 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now do you all believe me when I say:

Quote:
IcySon = God! xD

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Dec 19, 2007 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

wait so TS and RA2 have different colors that are invalid?

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Dec 19, 2007 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Affirmative. (Not double checked, don't quote me on this.)

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Mortecha
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Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Dec 19, 2007 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Here you go guys: Voxellers Palettes (TS Only)
Use these in place of the current palettes that come with VxlSE3 and you will never have another pink problem.

DO NOT use these in the game. They are intended for use with VxlSE3 and voxel creation only.



Unless im using a different pallet unintentionally, the ones you have highlighted as pink on the left side are still usable in TS. I use 8 and 15 predominantly for lights on my voxels.

The only frustrating problem i find with this is that when you export a voxel texture and edit in paint 121 becomes 219 once imported back on to the voxel. I found this out the hard way while researching and experimenting with various GDI camo schemes.

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Team Black
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Joined: 25 Sep 2006
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PostPosted: Wed Dec 19, 2007 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

o I never used those ones on the left..

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