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Help With Voxel ><
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Jan 08, 2008 11:42 pm    Post subject:  Help With Voxel ><
Subject description: HVA help really...
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I have a voxel that I have made, but the HVA builder won't open it ;(

It keeps giving me this error...

Code:
Debug:
Could not read Voxel Section Tailer[1]


How can I get past this?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 08, 2008 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is probably corrupted. Does other programs load it?

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Jan 08, 2008 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, the Voxel editor I use mainly loads it fine, but the OS Voxel Viewer, OS HVA Builder, and VXLSE_III don't load it up, all giving me the same error. Will's VXL Editor, though, loads the vxl up fine, but none of the others do. =(

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 09, 2008 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Does XCC Mixer loads it?

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jan 09, 2008 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

*Shakes head* No... v.v It crashes once I select the voxel in XCC Mixer. v.v

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 09, 2008 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Then your program saved a corrupted voxel.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jan 09, 2008 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Awww D=

Now I gotta remake it then ><

Thanks for the help Banshee.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jan 09, 2008 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

You could try makeing a new voxel file, and import the old voxel as a section, and then delete the old section. Could work, and you wouldn't need to redo the voxel. note: could Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 09, 2008 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You can actually try doing any stupid change to your voxel and save it again... if you are lucky, it saves a non-corrupted voxel.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jan 09, 2008 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Could the problem be no normals? ^^; Because I just got it fixed, because all I did was apply normals to it and it isn't corrupted anymore ^^;

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