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 Forum index » Featured Tools » Community Tools
OS BIG Editor development resumed.
Moderators: Community Tools Developpers
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 15, 2008 5:45 am    Post subject:  OS BIG Editor development resumed.
Subject description: I'm ignoring any version with problematic liscense.
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Hey guys,

I just wanna inform everyone that I'm resuming the progress on OS BIG Editor.

The current version is 0.58. I'd say it is unstable at the moment, but it is not any critical instability. It still better than 0.5b. Here's the list of things I am targeting for 0.6:

Note:

Featured not started yet
Feature in progress
Feature completed and available on SVN


-> You can create new files
-> BIG files are now saved with and without RefPack compression.
-> The program now open and save .MEG files from Petroglyph games
-> Files are now displayed in a tree view, organized by folders and alphabetic order.
-> Users may add files by dragging and droping them from windows explorer to the program.
-> You may now add directories with the menu
-> You may rename files or directories
-> You may delete files
-> You may move and copy files internaly
-> Multiples languages supported
-> Real Time Edition: It saves the file in every change you do
-> The program should display Bitmaps, JPEGS, PNGs, organize text files and properly display binary files
-> The program should open package files with external programs and associate with other fan tools to preview certain file types.



Most of the orange features were coded already. The main problem lies in the TTreeView component and the way it deals with the delete key, which is extremely annoying. If you hit delete when renaming the file, it deletes the element. The features in orange are in orange because I'll use a customized tree view component to sort this issue.

Other than this, the program needs to final interface changes before being released.





The mod SDK kinda dismotivated me to finish this version, but I'm still aware that this editor would be good for Generals and Battle For Middle Earth I and II modders, so I'm going to finish 0.6 and probably move to another tool after that. Unless I get some kind of motivation to continue it later.

Last edited by Banshee on Fri Dec 26, 2008 2:27 am; edited 7 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jan 15, 2008 11:30 am    Post subject: Reply with quote

Awesome, good news. Great that you can now create new BIG files. Very Happy

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 18, 2008 3:10 pm    Post subject: Reply with quote

And you can create .meg files as well with the latest version in the SVN #Tongue

I just had to give a little support for Petrolution as well.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 20, 2008 2:47 am    Post subject: Reply with quote

I've updated my progress above. A lot has been done. The program is getting far more stable now, although the interface still needs some heavy improvements.

It still should take a while to be done.

The program now:

-> Loads and saves MEG files from Petroglyph games.
-> Rename files properly.
-> Delete files properly.
-> Load and save files with less memory usage and problems. Note that saving files with RefPack compression will always be very slow (unless someone explains me a faster way to do it or you get a faster hard disk).
-> You can add new directories.

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Merri
Vehicle Driver


Joined: 11 Jan 2008
Location: Finland

PostPosted: Sun Jan 20, 2008 8:36 am    Post subject: Reply with quote

For faster RefPack simply don't compress, only use the initial block type. Of course the downside is that instead of ending up with a compression you increase the filesize by about 1/112th.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 20, 2008 2:52 pm    Post subject: Reply with quote

This option of not compressing is already available, because the tool also support Generals and Battle for Middle Earth modders.

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Merri
Vehicle Driver


Joined: 11 Jan 2008
Location: Finland

PostPosted: Sun Jan 20, 2008 6:25 pm    Post subject: Reply with quote

I meant that you'd still use RefPack (because isn't that required in the other games?), but just don't apply the heavy calculation part involved in compression that makes saving RefPack slow Smile

So:

  • Write RefPack header
  • Write 0xFC
  • Write 112 bytes of data
  • Write 0xFC
  • Write 112 bytes of data
  • ... etc. continue until you must write the stop block with 0 - 3 bytes of data


You can't even call this "low compression"... maybe this could be "quick packing".

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 20, 2008 8:07 pm    Post subject: Reply with quote

Generals and Battle for Middle Earth doesn't use or recognize Refpack compression.

Refpack is just there for C&C3 and future games. And for C&C3 it already seems to be useless, since the buildmod.bat seems to do the job in a better way.

Anyway, between using your method and not compressing, I prefer to not compress at all #Tongue.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 25, 2008 3:18 pm    Post subject: Reply with quote

Update: The program now previews JPGs, Bitmaps and PNGs. It also properly previews binary files.

I'm still messing up with internal file move, which is in very early stages.

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: California, USA

PostPosted: Sun Feb 03, 2008 9:22 pm    Post subject: Reply with quote

Wait, what happened with the old 0.6 Beta? Did that one have a license issue?
_________________
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We are living in a post-common sense society.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 04, 2008 4:31 am    Post subject: Reply with quote

The 0.6 made by Carl Kerner (or whatever he is called) is being ignored. The guy:

-> Ignored the existing liscense and created a completely ridiculous liscense that doesn't allow military people and people from certain countries to use the program, which is unnaceptable.

-> He never distributed his source code, regardless of the many requests that I did. The OS in the name of the program stands for 'Open Source'.



So, I really have to ignore the piece of crap he did. Sorry.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 09, 2008 5:05 am    Post subject: Reply with quote

Today I finally got this internal file move to work. It was more simple than I thought, but I wasted too much time with it. It seems to be working fine, dispite one or other minor interface issue which I still have no idea on how to fix it. This change is already in the SVN.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 16, 2008 1:56 am    Post subject: Reply with quote

And more progress:

-> You may now copy files internally (if you plan to organize them and modify them later, it is useful, otherwise it is not).

-> You may now open files with default external programs.

-> You may now open files with Notepad (requires hacking of the options.ini, since I'll only work in the options on 0.59).


More information in the SVN:
http://svn.ppmsite.com/log.php?repname=OS%20Big%20Editor&path=%2F&rev=0&sc=0&isdir=1


To download it, use Tortoise SVN and check the FAQ:
http://www.ppmsite.com/index.php?go=ppmfaq

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Siberian GRemlin
Grenadier


Joined: 13 Aug 2004
Location: Russia

PostPosted: Sat Feb 16, 2008 7:52 am    Post subject: Reply with quote

Updated translation for latest version


Russian.ini
 Description:
OS BIG Editor Russian Language INI for version 0.5.8 Beta made by Siberian GRemlin.

Download
 Filename:  Russian.ini
 Filesize:  8.91 KB
 Downloaded:  366 Time(s)


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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Feb 16, 2008 7:59 pm    Post subject: Reply with quote

I've added that to the SVN. However, there are few notes: At the [Language] section, all left names should be lowercase, to fit the language file names (which should also be in lowercase).

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 21, 2008 4:25 pm    Post subject: Reply with quote

Hello guys, today I've made few interesting tweaks in the program to make it a way more confortable than it was. Actually, this program wasn't confortable when you dealt with huge files inside .BIG packages. Now, it is a little bit better. With a quick fix, most of the lag that you had once the file was opened no longer happens. Also, binary files are more friendly to debug with no more word wrap and horizontal scroll bar for those who are not on maximized mode.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 26, 2008 2:25 am    Post subject: Reply with quote

OS BIG Editor is slowly becoming fast again. Now I've made a major optimization to save packages a lot faster by making it avoid to recompress previously compressed files, among few other optimizations.

Also, there were some annoying bug fixes.

The program also features a french translation (thanks to [wog]colonel from warofgenerals.com) and a brazilian portuguese translation as well.

The chinese and russian translations needs some minor updates.


My next steps are to test the changes with .MEG files from this revision and update the Preferences window.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Dec 26, 2008 2:49 am    Post subject: Reply with quote

I hope the auto saver has the option to turn it off
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 26, 2008 3:18 am    Post subject: Reply with quote

It's off by default.

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[wog]colonel
Civilian


Joined: 23 Nov 2008

PostPosted: Mon Feb 09, 2009 8:21 am    Post subject: Reply with quote

i give you the french ini langage .


french.zip
 Description:
french ini langage for os big editor 0.58 SE

Download
 Filename:  french.zip
 Filesize:  3.86 KB
 Downloaded:  327 Time(s)


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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Thu Sep 17, 2009 1:34 am    Post subject: Reply with quote

I was wondering if it is possible to encode a .cdata viewer. Is it possible? :/
_________________
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Sep 17, 2009 1:53 am    Post subject: Reply with quote

No, it is far too much complicated to do such thing. Bin Opener is the best we can get for .cdata content.

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Fri Sep 18, 2009 3:30 am    Post subject: Reply with quote

Hmm. Is it possible to move some software files into OS Big Editor? ;-/
_________________
When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/

Now throw agrenade out the window & see What happens

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 18, 2009 6:51 am    Post subject: Reply with quote

Err... no.

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