Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Feb 03, 2008 7:21 am Post subject:
Very nice units. How'd you shut off the remap on them? The base seems to lack remap, and it looks quite nice. :3 _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
It seems like modders are doing what they used to do with Westwood's voxels to EA's models: Completely overthrow them, graphically (and I mean it) _________________ QUICK_EDIT
Very nice work with your models, but I think they look a bit to brutal for GDI, especially the mammoth looks more like a soviet tank from Red Alert. Nevertheless, nice work!
btw, did you found a w3x importer or how did you changed the propeller for the orcas? _________________ QUICK_EDIT
Joined: 02 Sep 2007 Location: My avatar pretty much gives it away...
Posted: Sun Feb 03, 2008 12:44 pm Post subject:
The models look nice, though perhaps a bit over-detailed.
The only problem is that I have the feeling that I've seen some of it before. I instantly recognized many of the new parts from other models in cnc3, which makes it all a bit less impressive to me. _________________ QUICK_EDIT
I am using model parts from the GDI Defensive Structures and the cinimatics units for "Detailing" and I intend to release these models here for those who might have a use for it. QUICK_EDIT
Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Sun Feb 03, 2008 5:02 pm Post subject:
If you're going to release these, you might consider releasing them as an open source mod, with your coding. To help people add them to their own personal mods. Just a thought.
Wow, those tanks are very impressive. They seem more real, more brutal to me, which I find very fitting for GDI.
Though I like the Orca as well, it seems a bit unfitting to the other models. The texture appears to lack contrast and the specular map is too weak. QUICK_EDIT
I used Normal Map shader only for the orca, i have updated it now with more contrast and specularity. It matches the color tone of the other GDI Units. As for the APC, its also updated now. i'll be posting/uploading them one by one with codes here by next week. Just needs more polishing and testing. QUICK_EDIT
I wanted to have something prepared in advance for the upcoming release of Kane's Wrath. Something that has some nearer semblance to the Mammoth shown in the intro cinimatics of the 1st GDI Mission. So here is my near-final version of the Mammoth Tank;
2.jpg
Description:
The renovated Harvester sports the mammoth tanks track assymbly for a bulkier and heavier looks.
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Feb 04, 2008 10:15 am Post subject:
I say: release them when they are ready! They look very good. And we could use some more TW modders here at PPM... Also, while your busy, can you please fix the odd tracks of the predator (the back part). QUICK_EDIT
Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Mon Feb 04, 2008 9:31 pm Post subject:
Mighty BOB! wrote:
How did you modify the APC and Harvester? They weren't included in the released art packs.
(3DRipperDX?)
3D Object Converter can convert extracted model files to 3ds. I had extracted the Pitbull, Predator, Mammoth, & Orca and converted them to W3D for Generals well before the SDK was released. The only problem is the program has to be purchased to do it.
PalestinianModMaker 0r final big will aso do (For Bin, manifest, relo, imp files extraction)
BinOpener (For File extraction from within the game's archives - the bin's- example; static common.bin- includes all model and texture files, the worldbuilder.bin- includes all the cinimatics and other models and textures)
hope these info will help the other guys out. Last edited by CoolSon on Tue Feb 05, 2008 4:03 am; edited 1 time in total QUICK_EDIT
Posted: Tue Feb 05, 2008 3:52 am Post subject:
Request for a fix of the Predator
It was requested that i try to fix the Predator. So i removed the awkward looking and tilting rear tracks and replaced it with a cloned part from the front tracks. I also have to replace the locomotor with a modified mammoth locomotor to match the new design. So here it is;
sshot0005.jpg
Description:
The Predator is now as mean as its name implies
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sshot0006.jpg
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With RailGun Upgrade
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sshot0002.jpg
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With standard Cannon
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sshot0001.jpg
Description:
The Renovated Predator with its new Track Assymbly
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326.35 KB
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17475 Time(s)
Last edited by CoolSon on Tue Feb 05, 2008 4:01 am; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Feb 07, 2008 12:19 am Post subject:
This doesn't put EA to shame at all. He just placed other EA assets ontop of EA assets. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
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