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Making (insert whatever you like here) barricades
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 26, 2008 8:55 am    Post subject:  Making (insert whatever you like here) barricades
Subject description: In this case, wrecked car barricades
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making wrecked stuff is easy, all you need is Photoshop, a 3d program (VXSLE will do), SHP builder and a little imagination.

1.) make a 3d model of a  wrecked car.

2.) code it in-game as a startup vehicle (so that you'll be able to take screenies of it right away). OR open the VXL file in HVA builder to view it.

3.) Take screenies of it right away

4.) post the screenies in Photoshop and touch it up.

5.) copy the touched up wrecked car and paste it in SHP builder (use unittem.pal)

6.) save the SHP and code it in as a building.

Notes: In my mod, car barricades are indestructible and they effectively provide strategic advantages for infantry and Direct-Damage weapons. This is because projectile weaponry are impeded by the neutral-owned "barricades".
That means that the projectiles hit the barricades instead of flying towards the intended target whithin a specific range limit.

7.) wan le.


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI #OSSHPBuilder #VoxelSectionEditorIII #Photoshop 

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Mar 26, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very interesting - so you're using the tick-tank-can't-fire-over-walls logic to make effective barracades..
ingenious Smile

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Mar 26, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, thanks IVI Smile . This'll help very much so.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 27, 2008 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, even immune=yes buildings can be destroyed with units having C4=yes. So your indestructible barricades are not that indestructable. Wink (except you found an alternative for immune=yes)

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 27, 2008 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a solution for that.

if you put BridgeRepairHut=yes then the C4 will not destroy the building. I haven't found any negative side effects of using this tag

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Mar 27, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is very useful. Thanks IVI I never would have thought of this by myself. Smile

As for BridgeRepairHut=yes, wouldn't it repair bridges if it were near one and had a engi put into it? (who would though?)

*Goes off to make destroyed RA2 tank barricades*

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