Posted: Sat Mar 08, 2008 11:33 am Post subject:
TT mod Needs coders
Subject description: WARNING: Large Images
G'day,
I'm working on a mod for C+C3, trying to turn it more into what I expected from C&C (eg: More mechs, hover units etc, more like what GDI/Nod/Scrin/Cabal/Forgotten should have been like (and yes the last 2 factions will be playable)
Problem is I need a coder that knows TW reasonably well, I can do minor changes but the real stuff I need someone with more know how.
There is a modeler/texturer, map designer and video editor sofar (as well as a story being worked on for the campaign, but what wont be till after units are ingame etc)
So anyone interested?
Cyborgs dont have to have organic parts, androids are robots that look human, it doesnt look human. There will be cyborgs with organic parts tho QUICK_EDIT
The definition of cyborg is an entity composed of both organic and inorganic parts. Its quite possible for a cyborg to have a totally inorganic shell (cyber men or daleks in dr who for fictional examples) all I'm saying is that these don't appear cybernetic externally. Android is used to refer to a humanoid robot which these do outwardly resemble. Renders of the original cyborg commando showed it to have an almost totally mechanical body, but with an organic brain contained in the head. QUICK_EDIT
Joined: 19 Aug 2006 Location: Sofia, Bulgaria, Yellow Zone
Posted: Sat Mar 08, 2008 8:11 pm Post subject:
Pretty impressive Rico Convert them to W3D or what's the C&C3 format and put them ingame. _________________ The only true freedom is the one you have won. QUICK_EDIT
Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Sun Mar 09, 2008 3:04 pm Post subject:
Love the Dropship!
I do see an unmistakable resemblance to the Cylons in the Cyborg tho. It's a great model but the resemblance bothers me for some reason. Can't say why.
Sorry i haven't been on IM lately Rico, I got my thumb caught in some moving gears at work and had to have it repaired so I've been out of it for a while.
Sorry i haven't been on IM lately Rico, I got my thumb caught in some moving gears at work and had to have it repaired so I've been out of it for a while.
Cheers,
Rebelmoon
Ouch , thats alright mate, hope your thumb gets better soon QUICK_EDIT
Joined: 11 Nov 2005 Location: Buffalo NY, a yellow zone w00t!
Posted: Thu Mar 27, 2008 3:04 pm Post subject:
The dropship looks insanely awesome. If i get 3dsMax is it hard to learn to do stuff like that? I have a few years experience with some low level cad software. _________________
-Wraith88 on EA forums QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Mar 27, 2008 6:46 pm Post subject:
A gripe or two about the boxart.
Why is there TW art there?I thought you didn't like TW and were trying to pull away from it? It seems out of place.
But the models look lovely. I like the dropship a lot. Poly count is...? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Modeling is pretty strong visually. looking pretty good.
My only qualms are for the Cyborg Commando.. design wise maybe pose wise in the 3/4 perspective shot. He looks stiff and top heavy..could be the illusion of him having no neck and the shoulder pads..but just a comment to throw out. _________________ Delirium.. QUICK_EDIT
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